originally posted in:Order of the Sun
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The first thing i heard about us was " The Order of the Sun is a more subtle focus built around buffing and protecting allies." and immediately i thought what a complete and utter bullshit undersell of a healing focus which will prove paramount to unlocking and completing the more difficult raid, dungeon, and endgame content in Destiny. Anyone who has put in time with any of the classic mmo's must realize the importance of the healing role during difficult gameplay. Maybe I'm jumping the gun here but I cant be the only one who feels this way can I ? Let me know what you think ,and lets get some more info out there for the warlock guardian healers coming soon to "The Order of the Sun"
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Edited by Pheint3d: 6/21/2014 8:34:50 PMThere's an argument over is Destiny an mmo or not. Many people argue about the amount of player aspect. For me tho, it's not an mmo for this reason You won't pick a hunter because he's the equivalent of a archer class...or even a sniper class... As a titan...you won't be a tank that's going to solo the raid boss because you have 99999 hp . He will be more durable but not on that kind of level And as a warlock you won't be spamming fire balls and heals or buffs all day due to a huge mana pool. In my opinion that's always been a huge traditional way to play a mmo. And I feel like if a game doesn't have a set up like that I can't call it an mmo in that sense. So that's why I feel like it ain't a mmo. Just that aspect. So instead you got an mmo element. Its like a small degree of the dps tank and Mage class. A very scaled down degree of it So scaled down it wouldn't make sense to even reference them exactly that way. Its different. But with super synergy and team play, the warlock with that focus" might" be able to throw out a few buffs and heals now and then. But it won't. Be like a 10 second cool down or anything like that. That's game breaking for a game like Destiny.