I saw [url=http://www.forbes.com/sites/erikkain/2014/06/15/the-number-one-problem-with-destiny/]this blog post about Destiny[/url] on Forbes today and it brings up a lot of good points about how Destiny seems to be made with PC in mind.
I really hope that it won't take long for them to port it over because I would love to play Destiny in 60 FPS and with fancier graphics.
Copy paste of the article is in spoiler for you mobile users.
[spoiler]I agree with just about everything Paul Tassi has written about Activision and Bungie’s upcoming space shooter MMO [i]Destiny[/i], both in his in-depth critique of the game’s Alpha and his wishlist for future improvements.
One of Paul’s major complaints was the voice work from [i]Game of Thrones[/i] star, Peter Dinklage. And on this point I also wholeheartedly agree. Dinklage is a fine actor. He is terrible as an AI companion. This was a massive mistake on Bungie’s part, if an understandable one, and I think it would be in the developer’s best interest to re-voice the part.
But I digress.
After playing the game over the weekend my number one complaint is simple: This game feels like a PC game trapped in a console game’s body.
There are wings here that are just begging to fly, but even with the upgraded graphics of the PS4,[i] Destiny[/i] never really soars.
This isn’t even about graphics actually.[i] Destiny[/i] looks fine—not anything special, not nearly as interesting as the stylized [i]No Man’s Sky[/i], but not bad at all.
The problem is mainly one of inputs. Navigating menus, aiming your guns, customizing your character…each of these simple tasks is made monstrous by the gamepad. I’ve never liked first-person shooters on consoles to begin with, but the shooting in [i]Destiny[/i] feels clunkier than I’m accustomed to. Aiming without my trusty mouse-and-keyboard is a chore.
Maybe that’s my problem and not the game’s. But I’m still confused about the lack of a PC release. Not only would the game have a platform to really stretch its graphical legs, this is exactly the type of game that PC gamers would eat up. Shooters and MMOs are both better with mouse and keyboard; put the two together, and you have [i]Destiny[/i].
When Bungie was developing the [i]Halo[/i] games, they were Xbox exclusives. It made sense that they’d be developed for that console and not PC. It doesn’t make sense for a game published by Activision, the publisher behind mega-hit [i]Call of Duty[/i], a game that comes to just about every platform imaginable.
While some shooters feel designed for a console experience first and foremost, [i]Destiny[/i] feels like it was designed with a mouse and keyboard in mind. In menus you scroll around the screen with the gamepad, but it looks and feels a bit like a mouse—only less efficient.
The sprawling nature of the game, and the social MMO features, are also a better fit for PC players who are accustomed to big online worlds. Console gamers are getting there, but it’s still a space designed largely around competitive multiplayer rather than the more robust online play of a massively multiplayer online game.
So [i]Destiny[/i] should be on PC. I’d be more inclined to play it by orders of magnitude. As it stands, the alpha didn’t leave me jumping up and down for more, though I can see the potential for greatness here. It would just be so much better with mouse in hand.[/spoiler]
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The number one problem right now is disputes between platforms. Don't get me wrong, I don't want to discourage anybody from playing a game they want to play. However, the elitist types that make people not like the PC player base wouldn't exactly help with that.