A simple mute option is always good as well. But have separate mute options.
English
-
Muting only deals with the individual whereas proximity voice being available to the global community is still active and thus takes away resources that are finite. Imagine you're at a subway station. You hear the din of the crowd around you. In order to avoid the crowd you put on your Beats by Dre and voila, voices are gone, right? Nope. To you the individual they are muted but the station is still broadcasting them. Destiny uses dedicated servers but the bandwidth is finite. To use three voice channels to communicate can work (your fire team). You can up that to six in a squad during a raid. But imagine if 15 or 30 or 100 people are all talking in group space. The system now has to have discrete channels for all of that chatter. And for what? So you can put on your Beats and have a dance off? The game will bog down because of voices which we as a group will ultimately ignore. Bungie's solution is elegant as well as practical. Simply choose the guardians with whom you will work (your fire team or squad) and chat with them. If you want a larger group, make a part using your console's app and friends list and go from there. JTS
-
Exactly, my point was that if one person in the proximity was being abusive or whatever then you can just have them muted, this solving the issue with harassment. Proximity still seems like a good idea. But it is also easier to just use something like party chat as well.
-
Mute works for harassment but not for resource management. Party chat isn't tapping into Destiny's resource pool thus it fills the need. JTS
-
Yes and my point was geared towards the harassment. Personally I'd be using party chat with friends. Now that xbox one fixed the recent player section awhile back it isn't hard to pick someone up in the party either. Or if Destiny will allow you to look at someone's gamertag to add them that way. As long as the alternate is easily achieved I see no issue with no proximity voice.
-
Word. I figured I was beating the proverbial dead horse. JTS
-
Nah it's still hitched up over at the split screen topic.
-
Yep, you're right. Maybe that's why it's practically sticky - because it's glue. JTS