To start of I'm insanely enjoying this game. Thank you for bringing my love of these genres into one amazing game. I ran the dungeon that is recommended at level 6, so after me and a friend hit 6 we decided to head on over. We queued up with a level five and i still had not upgraded my gear since i hit level 6. We got through the dungeon and it was an amazing experience and the difficulty i was feeling the lack of. My concern came through the fact we could hid in holes and little nooks away from the two bosses at the end. This of course prolonged the instance but we could just sit there and chip away. This led me to suggest you should add an enrage timer or perhaps some type of boundary coming up to keep you enclosed within the area of battle. This became very apparent with the last boss, we simply would retreat into the previous room when he spawned adds so we wouldn't have to deal with his fire. I know its alpha and i certainly know that it might already be implemented, but i thought I'd suggest anyways. Also, I feel the melee is a little unbalanced as far as PVE, I haven't really used it much in PVP. I feel some sort of longer cool down would help, when you get overran it wont pull you out, but i went around and just knifed things for quite awhile with little difficulty. This could be low level thing that works out later in the game, just thought I'd mention to help. Once again thank you for the alpha and incredible game you've made. I will be buying the white PS4 for this game.
P.S. This was from a warlocks perspective
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For one... Beards and two body types
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Alpha.bungie.net This is the new halo.xbox.com