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6/11/2014 3:29:58 AM
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From the Gameplay I've seen some of the supers need a little tuning for balance like having the golden gun super ceasing if the player misses a shot and or doesn't hit an enemy player. I also feel as though the fist of havoc and nova bomb could use some sort of changing to how damaging they are depending on how close the move is to the initial target, for instance if a Hunter is on the outer regions of a Nova Bomb it will receive a great amount of damage but not something that will kill him. What is your opinion on this and how the supers function ?
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