From the Gameplay I've seen some of the supers need a little tuning for balance like having the golden gun super ceasing if the player misses a shot and or doesn't hit an enemy player. I also feel as though the fist of havoc and nova bomb could use some sort of changing to how damaging they are depending on how close the move is to the initial target, for instance if a Hunter is on the outer regions of a Nova Bomb it will receive a great amount of damage but not something that will kill him.
What is your opinion on this and how the supers function ?
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Supers are basically free kills if you know how to use them right. If you see a Hunter with Golden Gun, you should be prepared to try and strafe him. As for Nova Bomb and Fist of Havoc, well you could always try praying. ;) All in all, I like how they work currently. They're super fun to use, no pun intended.