originally posted in:Pokémon Central
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[spoiler]Originally by The Squatchmen I'm just reposting it here.[/spoiler]
[b][u]Moveset Info / Battling Hub[/u][/b]
Ok, let me make this clear for everyone, I'm going to update this like everyday till god knows when so I get extremely close to the glorious %100 coverage and everyone know every single detail that exists.
I'll start off heavy and break this up, here is a perfect example of a pro moveset for competitive battling
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[b]Example[/b]
Charizard (M) @ Leftovers
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
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[b]Pokemon Types[/b]
Charizard is the pokemon used which is a Fire/Flying that has a base stat total that I'll get into, There are 18 different types in Pokemon X and Y, Some pokemon share the same type but can be used differently, here is the list of the types that can be found in X and Y:
- NORMAL
- FIRE
- WATER
- ELECTRIC
- GRASS
- ICE
- FIGHTING
- POISON
- GROUND
- FLYING
- PSYCHIC
- BUG ROCK
- GHOST
- DRAGON
- DARK
- STEEL
- FAIRY
Here is a link to the Attack and Defense graph to see what types would be super effective, normal, or not very effective to each type you gauge upon. Advanced players will also know about the supposed "Ultra Effective" dual types for pokemon where if a pokemon has a dual type has a minor chance of being Ultra effective to a certian type 4 times it's normal damage or could be reversed and it's 4 times as weak compared to normal damage.
http://thecomicbookreader.files.wordpress.com/2013/10/tumblr_msynp26edn1r8sc3ro1_1280.jpg?w=899
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[b]Gender[/b]
Next it says (M) next to the Charizard which would register as a Male, and there's also a Female version of this particular pokemon, Charizard has this as a percentage for it's gender:
Male ♂: 87.5%
Female ♀: 12.5%
Gender doesn't usually matter, unless you want a certain aesthetics quality, mainly gender is used for breeding - the breeding category should be covered in Big Boss's thread for Breeding/Trading
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[b]Items[/b]
Next we have a Leftovers attached to the Charizard, this item for instance restores 1/16 of the Pokémon's maximum HP (rounded down) each turn when held.
Here is a list of all Held Items, if you have a question about items or you need to compare and contrast, ask me please
http://bulbapedia.bulbagarden.net/wiki/In-battle_effect_item
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[b]Trait aka Abilities[/b]
This Charizard and many like it carry the ability Blaze, this ability acts like this in battle, when a Pokémon with Blaze uses a Fire-type move, the power will increase by 1.5× if the user has less than or equal to ⅓ of its maximum HP remaining.
http://bulbapedia.bulbagarden.net/wiki/Ability
It's extremely important you have the correct item or moves that'll work in harmony with the ability the pokemon has.
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[b]EVs aka Effort Values[/b]
EVs for the Charizard listed are 252 Atk / 4 Def / 252 Spd - which means it's attack is now +63 points compared to a charizard that didn't EV train at all, the same can be said for the Defense and the Speed.
The most important things to note is that a single pokemon can only have a max of 510 EVs and a single stat can only have a max of 252 Evs, that means if you wanted to you can max out two individual stats of a pokemon. Now you might be asking what happened to the 3 EV's when you split the 510 into 252, the answer is simply it cannot divide evenly into that single stat that can obtain 252, so most people put the rest of the EV's into another stat, like said example.
Pokemon are divided into groups whether they give 1EV, 2EV, or 3EV of a certain stat - surprisingly Mega Pokemon are named and classified to give the save EVs as it's previously evolution.
Here is a link to the rest of the nitty gritty details: http://www.serebii.net/games/evs.shtml
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[b]Natures[/b]
This Charizard has a Jolly Nature (+Spd, -SAtk) which increases speed while reducing special attack
Put simply, it's how your pokemon grow, there are only two types of natures
- A positive stat and negative stat change
- A neutral stat change across all stats
When a pokemon as a particular natures that negatively impacts a stat but also positively improves a stat - the stat is either increased 10% or decreased by 10%. The other types of natures obviously don't change the stats at all.
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[b]Moves[/b]
The last piece of the puzzle, the actual moveset, ok so this particular pokemon, has these as it's moveset:
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
From here I can tell there 2 status moves (Belly Drum, Substitute) and then two physical attacks (Earthquake, Fire Punch) The only other type of move that it doesn't have is called a special attack where those moves are focused from the pokemon's special attack stat.
A status move is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status ailment, or changes the stats of a Pokémon during battle. This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, Charge, and Recover
A physical move is one in which the user uses its physical strength or solid projectiles in order to damage its foes. Damage dealt by a physical move depends on both the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon. It is notable that while most physical moves contact their target(s), physical and contacting moves are not the same: an example is Earthquake, which, despite being physical, does not require that the user make contact with the target. (said example for Charizard)
A special move is one in which the user does not necessarily have to make contact with its opponent in order to deal damage. In Generation I, special moves cause damage as a function of the Special stats of the two battling Pokémon. In later generations, special moves deal damage as a function of the Special Attack stat of the attacking Pokémon and the Special Defense stat of the defending Pokémon. It is notable that while most special moves do not contact their target(s), special and non-contacting moves are not the same: an example is Grass Knot, which, despite being special, requires that the user make contact with the target.
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Well there it is, everything you need to know for the most part, if I missed anything please let me know!
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Edited by Luis: 5/12/2014 3:48:25 PMHydreigon(female) Don't know the evs right now. Timid(+speed,-atk) Flash cannon Dark pulse Draco Meteor Roost Item:weakness policy