I just noticed that the gameplay was a strike mission(easier than the raids), but they still need to buff the enemies, make them smarter, have them make me think twice about what I do and like you said make it so I enjoy shooting and leveling up my gun. I just hope that this was just a small taste of gameplay, going into E3 I expect to see a lot
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What would be really cool is if the encounters were akin to classic WoW dungeons where you'd need extreme communication to down the trash mobs/boss to complete it, or you just wipe. I doubt they'll do that though, strikes will probably remain a tad casual.
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I hope the other stuff like public events aren't this easy, they should also give super more time to recharge.
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I think the public events should be easy and the "instance" events to be hard, imo. And I think the "super" system needs a complete overhaul. It is very boring compared to spell mechanics in other rpgs.
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While the public events i can agree on, but having the super changed, I don't think it's necessary to do that. I like the supers and it show how different they are, for example warlock's supers are energy based, hunter's are materialistic, and the titan's are physical. I have no problem with them and I take back what I said about the supers needing more charge time. I noticed how the people playing were decent if not good because they made the strike so easy, which is why it was boring to look at. Every time they killed an enemy they super recharged faster.