While it seems like the story/music/world will be really great, I feel like the gameplay just isnt there yet. In 2014 it's not enough to just be average to make your shooter stand out. Compared to games like Path of Exile and other RPGs, the talent system sounds quite shallow. From what I've read, it also sounds like the loot system is no where near as promising as something like diablo's. I am also dissapointed with the lack of variety in class abilities. Everyone gets more or less the same thing, and it feels like they missed out on a lot of interesting ideas they could have done with "space magic." As one article pointed out, it doesn't feel much like magic when it's just another thing blowing up. Quite disappointing, really. I hope they tighten up the shooting mechanics and make the talent trees more extensive, and hopefully add more abilities to make the classes more unique. I hope that they delay the game so they can have more time to work on it.
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A skill tree that is a deep as Skyrim's would be absolutely wonderful IMO.
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I think the enemy could use a buff.
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One article stated that the AI was acting dumb, so that would help. Although I feel like the first thing they need to focus on is making the shooting feel fun, because that's the point of an fps. Second, they need to make the classes more unique. I really hope they delay the game to work on all of these issues.
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I just noticed that the gameplay was a strike mission(easier than the raids), but they still need to buff the enemies, make them smarter, have them make me think twice about what I do and like you said make it so I enjoy shooting and leveling up my gun. I just hope that this was just a small taste of gameplay, going into E3 I expect to see a lot
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What would be really cool is if the encounters were akin to classic WoW dungeons where you'd need extreme communication to down the trash mobs/boss to complete it, or you just wipe. I doubt they'll do that though, strikes will probably remain a tad casual.
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I hope the other stuff like public events aren't this easy, they should also give super more time to recharge.
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I think the public events should be easy and the "instance" events to be hard, imo. And I think the "super" system needs a complete overhaul. It is very boring compared to spell mechanics in other rpgs.
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While the public events i can agree on, but having the super changed, I don't think it's necessary to do that. I like the supers and it show how different they are, for example warlock's supers are energy based, hunter's are materialistic, and the titan's are physical. I have no problem with them and I take back what I said about the supers needing more charge time. I noticed how the people playing were decent if not good because they made the strike so easy, which is why it was boring to look at. Every time they killed an enemy they super recharged faster.