No game is perfect. Well, let's forget Ms. 'Splosion Man for now. The enormous majority of games aren't perfect, and even the greatest you've ever played or your favourite has some flaws, right? So what are they?
[b]Halo 3[/b]
Lot of problems with the Campaign, such as no story for half the game, a rubbish last few levels, and a very obvious attempt at a peak.
Sandbox was also overcrowded with unnecessary Brute weapons.
[b]Half-Life [/b]
Xen's colour pallet made me want to throw up.
On a Rail is the most -blam!-ing tedious level Valve has ever produced, dare I say it even worse than Water Hazard in HL2 (no, actually, because the -blam!-ing hovercraft is terrible on the 360 controller).
[b]Myst[/b]
Selenitic Age mine-ride puzzle. 'Nuff said.
Bug or not, actually accessing the Selenitic Age with the goddamn music sliders and the organ was impossible for so long.
[b]Riven[/b]
Far too gargantuan a single age for its own good, because it was hard to keep track of where everything was, which was very necessary for the Fire Marble puzzle.
[b]BioShock[/b]
Just plain nosedived in terms of plot quality after dat reveal.
And what the -blam!- was the point in forcing us to use one Plasmid for a period of time? Just a curveball?
[b]Skyrim[/b]
Buggy AI, buggy physics, buggy many things.
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[b]The Legend of Zelda: Ocarina of Time[/b] It could have been longer I guess. [b]Pokémon[/b] Object pokémon. Garbodor. [b]Super Smash Bros.[/b] Useless items. I'm looking at you, fan. [b]Mass Effect[/b] The ending. [b]Battlefield 4[/b] Bugs. Bugs everywhere. [b]Assassin's Creed[/b] Altaïr was boring, Ezio was milked, Connor was boring, and Edward didn't learn shit from the assassins (false advertisement) [b]Skyrim[/b] The abundance of content frick fracked with my quest log and overall gameplay. Also, game breaking glitches.