Does anyone else see it like this?
From the huge emphasis placed on investing into your Spartan and furthering his/her career, to that sense of exploration the game provided, in many ways Halo Reach strayed from, what was at the time, the core Halo formula established by the original trilogy.
At least for me personally, because I played Halo Reach so fracking much, the more I played it and involved myself in the game's community the more Reach began to feel like a living breathing world akin to that of an MMO.
It was always fun going into matchmaking and wondering what kind of Spartan you were going to see. Sure, the customization wasn't THAT deep but every time I played Reach I would always encounter a player with a set of armor permutations and emblem set up that no one else had done before. Because of that, every player was visually unique in their own way.
Then there were the brilliantly implemented daily and weekly challenges. Thanks to these, I've lost count of how many times I've replayed the campaign and, surprisingly, enjoyed the hell out of every second of it. These were so much fun and the credit bonuses provided the incentive to take on these challenges and play the game in unusual ways you hadn't thought of before. I suppose one could look at these challenges as quests. Assembling a team to tackle that one mission in a certain amount of time or maybe planning your route through a mission so a specific player doesn't die because doing so would void them of their credit bonus. How could you not see these as quests?
And then, for those of you who were avid custom game players (which I hope all of you were or else you didn't experience what truly made Halo Reach a spectacular game), there was that sense of exploration in Forge World. Now this took a while as the community content improved and expanded with Reach's age. Sure, anyone could figure out Forge World's layout in minutes but this spectacular map was merely a brilliantly massive canvas for creative players to create their own worlds on. For me, that sense of wonderment and exploration kicked in every time I joined a custom lobby with a map and game variant I had not yet experienced. With Reach there was no shortage of that. The new player-created sights and places you could explore were near-infinite.
These were the reasons I loved Halo Reach so much and this is why the concept of Destiny excites me because it seems like it's only going to take what they did differently with Reach and expand upon it even more to give us that game we've always wanted whether we've realized it yet or not. Perhaps Bungie wanted to condition their fans to these sort of gameplay elements to coax them into loving it but eventually wanting something more like a game such as Destiny. After all, these are the devs who practically plastered Destiny right in front of our faces in 2009's Halo 3 ODST with Destiny posters without anyone actually realizing that would be the next big thing.
So what are your thoughts on this? Am I the only one who experienced Halo Reach in this sort of way? Can you now see the similarities between the two?
tl;dr halo reach set the stage for destiny and we didn't even realize it
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If destiny has a mode just like forge that would be epic, although people say there may not be one. It is possible that they can add a game mode where you can just build on a certain part of a map. I would even be fine with that, too!
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Armor Lock: Density IT ALL MAKES SENSE
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Yeah... Cheers for ruining Halo, Bungie.
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I had amazing time with Halo 3 and Reach. I still play Reach often (I'm almost a Mythic :D) and it makes me even more excited to play Destiny to think that they will be similar in at least some way. Good post.
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I hope that doesn't include sword block, excessive bloom, armor lock, and vertical maps with terrible lift designs.
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Yes just watch the GDC presentation on customization and they talk just about that
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Edited by Galahad: 4/22/2014 8:39:26 AMShame I couldn't play it. Maybe I could watch a playthrough, but I guess it wouldn't be the same...
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Great post. Reach was my favorite by far, and I completely agree with your point. In the Brave New World ViDoc, Jason Jones mentions that they used past games as research more than they've let out so far. They also have said that if you enjoyed playing Halo, you will enjoy playing Destiny. Considering those two facts alone, I am salivating over Destiny right now.
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......never looked at it that way. Im gona dig out my reach legendary edition and play again.
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I agree 100% I would add the big kicker for me was the level, Long Night of Solace... That cinematic was awesome and space flight... Come on Bungie! Don't tease us! Please give us back a falcon 2.0 too pleeeeeeeease?!
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visually, I see a lot of reach in destiny. this isn't too surprising considering they probably recycled a lot of stuff from the reach engine. why would they build a completely new engine from scratch for just one game?
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I would say: holy shit, you're right. [i]Destiny[/i]'s gonna be like an [i]Überreach[/i]. Hope it still plays a little like [i]Halo[/i], though. [i]Halo[/i] always felt the best to me; even [i]Halo 4[/i] felt powerful, and it's not even from Bungie.
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Edited by PureTweakage: 4/21/2014 10:04:55 PMI was gonna read this...*but then I saw it was too damn long... [spoiler]*but then i got high[/spoiler]
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>exploration >Reach nonplussed_grunt.png
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....dude your spartan looks retarded
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I absolutely agree. I think in someways Halo Reach was a bit of an experiment. With the challenges and unlocking armour (player investment), and with your spartan being present in all game modes. Not to mention the emphasis on matchmaking firefight.
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Yeah I expect there are similarities in there somewhere, I love Reach. Best multiplayer in the series.
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Both of these are very enlightening videos: http://youtu.be/KCZ3-iTWMkc http://youtu.be/s_ZNHPSsqn0
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I loved Reach, Thousands of hours put into Custom games and completing challenges I also loved Infection Gametype, and played it nonstop for years.. I do hope this is where they head with Destiny (exploration discovery and customization)