[url=http://imgur.com/a/ftOpP]imgur album[/url]
If you backed OR during the Kickstarter, feel free to derive some satisfaction from seeing him get downvoted to hell.
Brief summary:
-Turned down other parties, the Facebook thing clicked
-Gaming resources will be expanded
-OR will operate independently
-Gaming will, if only out of necessity, be the Rift's biggest feature
-No Facebook login required
-Indie focus will be increased due to more funding
-Rift will be kept as open as possible
-Having a long-term owner gives you more freedom than short-term investors
Unsurprisingly, the main takeaway is that Oculus VR now has the money to do everything it needs to: hire better people, buy better parts, bring down costs, and [i]vastly[/i] expand their developer relations. If you have a small amount of money, you can only focus on incubating a small number of games. For now, Oculus will also remain pretty much independent of Facebook, staying with open technology and not requiring any kind of Facebook login.
Finally, it's important to understand the benefit of having an owner over an investor. Investors are focused on getting the most out of their money and getting out, and this makes them stick more to short-term decisions that can conflict with the kind of long-term potential Rift has. Owners are focused on developing a long-term vision, since they're now wholly responsible for the company.
Obviously, these things can change; however, it seems like we now have a good barometer of where Oculus is moving. If Luckey is with the company, things are going okay. If he quits, things are not so great.
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So basically [quote]LOOK AT ALL THIS [i]-blam!-ING[/i] MONEY[/quote]