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Destiny

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Edited by JINX MANIA: 3/23/2014 9:30:29 AM
11

Cool drop on a Boss if you get the the most damage?

I think it will be cool to do something like this. It will make rare drops even more rare. So you'll feel like you did something to get that drop and not just be like I killed that boss. Edit: So people find this to be really bad so Im going to add to it. Most saying why its bad (like some one can just wait to get the last hit) If you play L4D then you know at the end of a run it will tell you who did the most damage to the Tank and other boss in that run. Well what about that if you do the most damage on the Boss then you get one more rare drop add to it? Or Xp or anything. I made this to see what yall can come up with will most of all got mad. Most of it is my fault for not putting "what do yall think and how will you go about doing something like this?" but some got it and went with it and came up with some cool things. Also no reason to get mad I post it to get a conversation going not for you to get mad.

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  • It would be could to get "rare drops" but I don't think it should be by getting the last hit on a boss. I think it would add too much competitiveness In a cooperatively social game. Perhaps if you killed a boss a certain way, time frame, gun, or in a certain armor set, you should get rare drops. Now I'm just throwing this out there as example, don't take it seriously. Killing a fire-element based enemy with a fire-elemental weapon could result in a rare drop because your could've killed the enemy easier with a water type gun but instead went the harder way and therefor you become awarded. If that makes sense

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