originally posted in:Guardian Radio Alliance
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I believe this is the answer to question, "Just how rare are Exotic Weapons?"
One of the things that Bungie has mentioned is what they've learned from the Vidmaster Challenges. This could be a clue as to how they're going to put them back into their games, but not in the same way as before.
To those new to Bungie games, Vidmaster Challenges were Achievements (Trophies) that you had to complete in order to unlock the fabled Recon armor. These achievements ranged from getting 7 experience points on the 7th of the month (7 on 7), to completing a mission that's been modified under certain conditions (Deja Vu), to the Hardcore (Endure).
I believe that certain tasks completed in game, not necessarily achievements mind you, is the way we will find and obtain Exotic Weapons. The point was brought up in the latest [url=http://theguardiansofdestiny.com/guardian-radio/]Guardian Radio[/url] podcast of Thorn being in Charlemagne's Vault on Mars. Bungie wouldn't just have this Hand Cannon just sitting on a pedestal just waiting for a Guardian to pick it up. They would want you to [b]earn[/b] it!
Combine Vidmaster Challenge-like tasks with certain dates or times, and you'll have a great formula to ensure that Exotic Weapons won't just be a lucky loot drop that everyone can get. Hell, combine those two with drop percentages, and you'll ensure that people will replay these tasks again and again in order to obtain Exotic Gear. You could even take that even further, and make it to where you never receive the same Gear twice, or even only give one piece of random gear ever. :-D
[i][b]***Note***[/b][/i] I'm not implying that this is the [b]only[/b] way to obtain Exotic Gear. There could be many, many other methods that we haven't thought of yet. One example I've pointed out before is also [url=https://www.bungie.net/7_Gear-Tier-Upgrades-Tier-Ascension/en/Groups/Post?groupId=40080&id=63415598]Gear Ascension[/url].
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Interesting, By "learning" from vid master challenges... I don't think that is to say they are going to emulate a past game, that many didn't like. I think many found the 'grind' of earning that award boring, repetative and a very unenjoyable way to yield an achievement. The immersion was low and only really attracted a die hard fan. In fact, I would dare say they have said they do NOT want Destiny to be a grind for rewards, and they want Destiny to have a greater immersion for a wider audience. From my understanding, I think the comment of "learning" from the vid master challenges" was saying much more about what they are not going to repeat. I think they are saying they have learned from past mistakes and they are NOT going to make the same mistake twice! + + + For a hypothetical example, to get Thorn, an immersive rewarding experience could be something far greater with no grinding if the challenge was presented something like the following - and my read is that they are after this kind of experience with Destiny, I think it captures a wider scope of players attention, and keeps more players engaged in progression and reward and the fictional universe as well: - Main quest will never take you to various NPCs, you have to get off the beaten path and explore. - One such location is THE REEF - When you progress far enough in Main Quest, you can Leave Earth and get into orbit around Earth - Exploring, you encounter THE REEF and dock - On foot, exploring and clearing a path of carcasses, you encounter an NPC, the QUEEN OF THE REEF - She is a BOUNTY NPC - She gives a myriad of BOUNTY MISSIONS - BOUNTY's 1-9 result in your ship being upgraded, allowing you to travel further, various gear upgrades, and leveling along the way - One such BOUNTY she gives, (let's say its #10 after completing 9 before) is a mission to go to Charlemagne's Vault @ MARS - Traveling to Mars, you clear a path and explore various locations on the planet - Each location on mars has buildings, but any of them can be explored in great detail uncovering many new areas, buildings, etc - You eventually find a building in a location to explore underground leading to Charlemagne's Vault (the Vault) - The Vault requires you to clear out the baddies - After doing so, there's a puzzle - think Indiana Jones - to solve - After doing so, a pedestal pops up from the floor, and Thorn does indeed sit upon it, ready for your taking - Return to THE REEF and talk to THE QUEEN OF THE REEF for your BOUNTY and mission #11 Again, this is all speculation... but it eliminates the idea of a grind, adds in scavenge hunting, galaxy exploration, location finding, discovery of new map locations, combat, uncovering NPCs, puzzles / challenges, and ultimate reward... and no grind whatsoever. To me, from what I've heard / read, something like this is where they are headed with Destiny. Cheers,