originally posted in:The Pirate Hub
View Entire Topic
I don't know about you guys, but I would love to see public events in the City, where a group of enemies are attacking one of the perimeter City Districts. Then the Guardians will go to defend the City, and for the rest of the day that part of the City would be damaged from the fighting, and would be fixed by the next day. Of course, these events should be rare, and should be a tough challenge. Having public events like this would emphasize the City's vulnerability, and the enemy's efforts to destroy us. Yes, I know that the Traveler has magic protecting the City, but what if that magic only prevents aerial attacks. If there's a breach in the wall, the enemy could surely launch a small invasion from there. What do you guys think?
-
Why do I feel a monster level of disappointment growing in readiness for this games release ? I agree 100% with this idea ... and it is something a real world shooter SHOULD have, something which connects all players. And there is no reason that it couldn't happen, all we are talking about is a shared world map with certain events having a persisted state. We could even have it go one step further, have this persisted state maintained in multiple layers. You have the base map layer ... over which the state of the City's general damage is layered ... over this we could have your zone's involvement layered. For example as well as seeing the general damage ... you still see the damage that [b]YOU[/b] caused. The raft of bullets which graffitied your name onto a wall. But I can sense that we are all setting ourselves up for more disappointment here.