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Edited by Gary: 3/15/2014 12:40:56 PM
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Why do you hate Mass Effect 3's ending?

I liked it, brought things to a solid close. They all did. With the exception of the "Destroy" ending variant with Shepard inhaling sharply at the end, I don't like that one. I'm being serious here, this is not an attempt at jimmy rustling. I don't even like sprinkles.

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  • Well if u believe the indoctrination theory like I do u find it satisfying.

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    • I'm not a fan of it, but I respect then for trying not to step on anyone's toes

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    • Edited by Vgnut: 3/16/2014 8:06:46 PM
      I have never seen a worse ending for anything ever. I am genuinely surprised Casey Hudson wasn't fired. If you are an executive producer and thought that was appropriate how could your higher ups possibly have trust in you to manage future investments? The right thing to do would have been to replace the entire ending with basically anything. Honestly just taking the Citadel DLC and making that the epilogue would have been a good idea. I would be hard pressed to think of a developer with a more toxic brand than Bioware. I don't know why they're making another Mass Effect. The last thing Bioware needs is to be making more of the IP's that ruined their image. The developer needs a fresh start with fresh IP and a clean house.

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    • Edited by Green Twister: 3/15/2014 7:56:38 PM
      I wonder if that old man in the credits told the kid all the sex shepard had.

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      • Edited by Demigod: 3/17/2014 3:52:03 AM
        Mass Effect 3 had a lot of problems, and things that infuriated me, but since you are asking specifically about the ending let us discuss that in parts. This includes the final mission and the various things that led to the RGB choices. [b]1. The Victory Fleet and landfall on Earth[/b] A great deal of us had some rather high expectations for the final battle/s that would take place on Earth and in orbit. And to a degree we got. A nice looking Star Wars-ish battle in space before the drop to the surface. However, the only groups represented here are humans, Turians, Asari, and if you got them, Geth, and Quarians. Even in the battle sequences following the start you mostly see humans, and a couple aliens here and there. Sure you could see the Krogans in the camps but you never got to see them in full action. After the Suicide Mission in ME2, we expected to see various different elements affect on the final mission. Like how the upgrades you made or didn't make could get squad members killed, or the same thing when you chose party members for specific roles once you board the Collector Station. And how their loyalty factored in as well. So naturally after the build up we expected to see things like mercenary ships ramping Reapers, determined to win no matter the cost, Rachni swarms getting their revenge by swarming the hulls of those that soured their songs, and hordes of Krogan warriors smashing into the Reaper soldiers ranks, outnumbered 3:1, fighting for the future of their species with berserker fury. Instead we are left with mostly human soldiers and no interesting set pieces beyond that brief space battle. [b]2. The cameo that insulted a great villain, and Marauder Shields.[/b] After running through corridors, and surviving a horde mode sequence, it's time for the final assault. As you move to charge we see an old friend; Harbinger. Now playing through ME2 and the Arrival DLC, you see that the leader of the Reaper forces is an incredibly old, and possibly the first Reaper, reaper called Harbinger. And by the end of the DLC, you are ready. The Illusive Man (and we'll get to him later) may have his human centric schemes, but Harbinger is the one who is bringing the hammer of the Reapers once again to bear against the galaxy. He is the one you know you are going to have your final showdown with, and you want it. So here he is, standing between you and your goal. Do you engage him conversation? A final discourse between the two leaders of the greatest forces the galaxy has ever seen, and a fight for the right to decide the fate of all sentient forms of life? No. Not a word is spoken, and you run. Run for the portal and then get knocked on your ass. Next thing you see is Harby flying away, because after the enemy launches an attack on the one point that will decide the course of the war, you always assume they are done and leave. Denied the boss fight you wanted, you limp along to the portal, and to the true boss of the game, Marauder Shields. Or is he? In truth he was a gentle and courageous soul that wanted nothing more than to shield you from what was to come, he wanted to protect you. But he died, in vain, as Shepherd, still confused as to why his mortal enemy let him live, stumbles into the portal, and into the horror Shields thought to protect him from. [b]3. Illusive no more.[/b] Even if he wasn't labeled the main antagonist, the Illusive Man was a great character. He acts, seemingly, out of his devotion to his species. Even if he has to bleed people, human or otherwise, he professes to wanting help mankind, even if it means bleeding himself. He knew that Shepherd didn't like him or his methods, but when Shepherd fell, he moved mountains to bring him/her back. Provide Shep with a new ship, crew, even reach out to some of the old crew to get familiar faces back. He didn't hide the he was using Shepherd, and letting Shepherd use him, because in the end they both wanted the same thing; the Reapers stopped. So depending on whether you gave back to him at the end of ME2 or told him to stuff off, you knew he was going to be a major player in the final conclusion. However you probably didn't expect them to break him. A once proud, meticulous, and brilliant man turned into a slavering madman and killed in a conversation with a button prompt. Instead of an uneasy alliance with the Victory Fleet forces, a betrayal, and a rush to use the Citadel to not only destroy the Reapers, but put mankind on the galactic throne, so to speak. A battle between wills, a running fight to the controls as the fate of the galaxy is being fought around them. Not as a puppet to a villain that you see once and talk to never. While he sent his generic asian cyber ninja to plot armor his way through you and your allies, he was been built up to his masterstroke, but instead we had a [i]him[/i] become a generic madman. [b]4. The God Child.[/b] Oh how can I adequately describe my feelings over this character? Confusion? Anger? Despair? Disbelief? Something like all four. No warning, no foreshadowing, no reason, and no payoff. That is what characterizes the God Child. How or why they thought he was a necessary addition is beyond me. Rather than letting Shepherd pull the trigger as it were, or maybe configure the output in a different way, they decided to give us a literal Deus Ex Machina. He shatters the mystery of the Reapers by telling you he made them. For what purpose did he design grotesque metal-organic monstrosities, composed of ground up whole species? Because of circular logic. He reasons that war between organics and synthetics (a theme not focused on heavily since the first game, where it later became about diverse groups coming together and overcoming the odds) is always an inevitability that he'd kill them off before they could make synthetics. Not to create a powerful group that could police the two groups, flaunting destruction by overwhelming firepower to whoever violated peace, but by killing the people he wanted to protect, and use their paste to make more death machines. Not only did reuniting the Quarians and Geth dispute this, you couldn't argue him otherwise. He figuratively plugs his ears, and repeatedly tells you to pick a color, that leads to an ending ripped from the original Deus Ex. [b]5. Where my homies at?[/b] Then you are treated to perhaps the greatest insult of it all. As the colored death spreads, either blasting Repears, enslaving them, or turning everyone against their will into freak organic-synthetic hybrids (because diversity is bad and different people can't get along), you can see something even more horrific happening. If you had played the Arrival DLC, you know what happens when a Mass Relay is destroyed; it wipes out the solar system it was in. So after the initial Sol Relay...relays the energy out into the network, it explodes. And then you see this happening through the whole galactic community. Congratulations, you out genocided Reapers. Remember those beloved characters you brought with you through thick and thin, that had fought tooth and nail beside you in the face of certain death? Did they stand their ground and die standing against the great enemy? Or even survive the encounter in with Count Cameo? Don't worry, they survived. And completely abandoned you. You see the Normandy, racing away from your favorite flavor of Fruit Rollup, through a Relay boost. But wait, how did Joker get the ship there so fast? Given that the Sol Relay is at the other end of the system he would have had to have...deserted. As you sit there in confusion as the implied cowardice, dereliction of duty, and effective mutiny of the crew, the Normandy is caught by the Jolly Rancher colored wave of doom and the screen goes black. You then see that the ship landed on a paradise looking world, wrecked but intact. As the airlock is forced open you see Joker stumble out followed by...Tali?! Why was my love interest on the Normandy as it left the Fleet, and Shepherd to their fates? Or even the better question is [i]how[/i]? Did Joker stop by to pick up my party before abandoning the field? Maybe teleporters? When did we get those? So now, Shepard is dead, your crew had left you and you made Hitler seem about as effective as a broken condom. What else could they throw at you at this point? [b]6. Story time, and give us more money.[/b] So here we are, dejected, confused, and infuriated, but at least it's over, right? The scene plays out under the beautiful night sky of a Deviantart poster's work (a recurring theme in ME3 it seems) as an old man talks with the child he kidnapped (No man calls a young boy "my sweet" unless he's a pedophile) about "The Shepherd", which makes it even clearer that you blasted everyone back into barbarity. Then the boy asks if there is another story about The Shephe- wait a minute, is that even a kid? No it looks like a...downscaled player model. It's not like they had a child model for even a silhouette. Well it must be over now. Wait, what's that text box say? [quote]You can continue Shepherd's story in more playthroughs and DLC![/quote] I'm done. Tldr: Go back and read it.

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        • There was no MaleShep & Garrus love scene.

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          • I liked it but I just think it should have had more closure and a more dynamic last mission depending on how many people you brought together because the worst ending is pretty much the same as the best one.

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          • I don't get why the god child tells you that he made the Reapers, when in fact it was the Leviathans.

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            • Because the game claimed to make your choices matter, literally every choice you made didn't matter in the end. You got to pick your ending at the very end. There were 3 choices, and the only thing different was the colours.

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            • Another reason

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            • The Extended Cut fixed most of the problems, but there are still a lot things that don't make sense. [spoiler][url=https://www.youtube.com/watch?v=MvcDaDIR0z0]Like this.[/url] Harbinger had the [i]perfect[/i] opportunity to blow up the Normandy... and why even send the entire ship for an evac? Send a damn shuttle or something instead of risking the Normandy.[/spoiler]

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            • I have to agree with the youtuber Lyle Mcdouchebag. He said that it was really stupid how the main bad guy fights you with a goddamn SWORD! It's the super future and he fights you with a sword. What the hell? Then Shepard takes the sword and just breaks it. What The Hell

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              • 2 years and your still bringing this up?

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                • I kinda liked it. However, I never really invested myself in mass effect too much, so it would be unfair to say I knew much about the lore.

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                • I've ranted to the end of the world about that ending. It more than fails at capping the story but destroys it in the process. But instead of revisting old rants lets do a comparison. Remember the Krogan Genophage and Quarian/Geth conflict endings? How beautiful, moving, and logical those endings are? Now compare that to the main story ending. It doesn't make sense. The plot holes are aweful!... Sorry, I've got to stop there. Oh, and... yeah. I'll just add in this last bit. You weren't there for launch so you probably didn't know the aweful way bioware and especially Casey Hudson handled the situation. Using cheap PR tactics including denying, marginalizing, and defaming the dissenters. They thumbed their nose at the indoctrination fan made ending and flipped off everyone who didn't accept the ending by adding a script that if you shot Star Child you were destroyed by a reaper. Oh yeah, and they stopped a charity drive that made $80,000 (I believe Childs Play). Sorry, I guess I didn't stop there. Just... AHHHHHHHHHHH!!!!!

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                • I wasn't bothered by it as much because I had already lost respect for series after ME2. The game franchise I fell in love with in 2007 was crippled because ME2 was nothing it implied to be but that's another discussion entirely. Going into ME3 I was expecting a largely casualized experience for the typical gamer and the game as a whole is littered with sh!t due to small development time and EA's involvement of forcing it to be "accessible."

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                  • Wow. Yeah i hated it too. Kinda forgot bout that. I started that series on an original 360. Not even HD. xbox 360 broke after ME 2. I also had ps3. Got me ME3 on ps3. All my dudes choices gone. Etc etc. and ending like everyone said. I would prolly play game again if i wasnt able to impact it. At the end. Like. That was the whole point. U made these choices 4 years ago. And heres how it impacted. WTF. good topic...

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                  • I didn't hate the ending but I thought Bioware could come up with something better for the finale for the series. Most of the choices didn't have a consequence. You could play countless hours of ME3 multiplayer and import your characters to the galaxy at war system and still get the best ending.

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                  • I wasn't in the mob that hated it but I did feel that a game that spanned 3 games and was entirely based on choice that having an ending that was generally split Into 3 endings wasn't a way it should have ended. [b][/b]

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                    • Edited by Pukajlo: 3/15/2014 9:20:44 PM
                      I thought they over complicated things. Also, it basically makes everything you've done irrelevant. With all the mass effect relays destroyed contact between all the races has also been broken. Also I thought the ending choices were dumb. Magically turn everyone into half robots? Wtf is that?

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                    • Edited by LH Justin: 3/15/2014 9:11:40 PM
                      I don't hate it. I do think it was kind of lackluster, but I'm not one of those people who got all up in arms against BioWare. The whole thing was blown way out of proportion in my opinion. The game was still a masterpiece other than the last 5 minutes; it's a shame that's what it's going to be remembered for.

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                    • I can understand why so many people hated it, but then again Bioware was hyping up the ending to impossible heights. It was simply too much in too little time. Nonetheless I didn't hate the ending. I actually liked it, but that is just me.

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                      • Ah. I rather liked it pretty well. It makes for Shep to die anyways-- I mean he/she got resurrected by Cerberus to stop the reapers. Shep was the go to guy, had to fix every-bodies problems. Shep deserved a rest. I think it was better for Shepard to die a martyr , just so your Shepard's decisions won't be for nothing. Well... I hope that wasn't confusing at all. :P But yeah, the Destroy ending gives us the idea of Shepard staying alive kinda of like near the ending of ME1. I have a love-hate relationship with the Destroy ending.

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                        • [quote]I liked it, brought things to a solid close.[/quote] Too solid, I thought. Because whatever ending you choose, the galaxy is forever and completely changed.

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                        • It never gave people the ending they wanted as well as War Assets being completely useless.

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