JavaScript is required to use Bungie.net

#Gaming

Edited by AngryBrute: 2/27/2014 2:27:21 PM
14

Thief First Impressions.

NOTE: This is NOT a review. That comes later after I have completed the game and all that jazz. __________________ Ok, let me be clear right now. Thief is not as bad as the "reviewers" say it is. This game has been under a butt load of scrutiny since its inception, and probably because its not 100% the original (double standards much). Anywho, Thief on the PS4 (not that it matters) is actually a pretty enjoyable game that does have many flaws. Most notable are things like the first major cutscene looks like its running at sub 20FPS, lip synching is a bit off and reminds me of a Japanese movie, and the inventory system a very clunky mess. By that I mean, you have to hold the left button on the Dpad, scroll over to the item with the right stick, then hit the corresponding Dpad button that the item requires. Why cant I just wheel over to it, and that be it? The touch pad is the worst by far! TURN THAT OFF!!!! The sensitivity is far to low and its a fight every time just to switch your gear. For new comers, the game is going to look like a copy of Dishonored which is fair but not really the truth. Its actually the opposite. Being referred to only as The City, it is a highly detailed and atmospheric world that feels really dirty, and riddled with disease. The citizens are now being infected by some kind of virus called "The Gloom", I dont know much about it yet, other than its supposedly makes you relive your nightmares over and over again every night. So suicide is the only option... The stealth mechanics are nice and smooth. Using the worlds spectacular lighting to your advantage will help you be the ghost you want to be. It is best to be that way, because combat is HIGHLY discouraged. Taking on one or two enemies is fine, but three or more is a death sentence. Throwing bottles, using special arrows will help make you job much easier. You really need to play this game cautiously, because it is not just humans that will give you away. Dogs, and many dreadful birds will give away your position when ever you disturb their slumber. Everything is working pretty nicely so far in this game. It still needed more polishing and the UI needs and overhaul, but so far it is better than the "reviewers" are making it out to be. I see it becoming one of the most underrated games of the year.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • This is why I don't go by what some reviewer says. While it may not be getting good reception, I'm finding it rather enjoyable. Never played, or even heard of, the Thief games but from playing Dishonored (both use Unreal engine) I think it focuses more on stealth and more challenging in that area. Especially since it's not meant to be a combat-orientated game, which you said. And aside from the super natural abilities in Dishonored, Thief basically has you relying on normal human instinct which gives the game a real sense of difficulty. And unlike Dishonored the game has a better sense of open world play in the sense that during a chapter, you can back-track to your hideout in the clock tower or visit Basso. So I give it a 7/10. For scale, Assassins Creed is 9/10 and Dishonored is a 6/10 Sorry about the PS4 touchpad thing. Us xbone players have the ability to use our voices to get the attention of guards. Works great when a glass bottle is nowhere in sight. Also is the ability to lean and vault using the Kinect

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon