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Destiny

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Edited by Hylebos: 2/7/2014 3:56:13 AM
34

Destiny Speculation: Exotic Ascension

[quote][b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]In Destiny our Guardians will become Legend as we traverse the Solar System on a grand adventure to take back all that we have lost. But what about the equipment that we'll use? Is it possible that our weapons and armor can become Legend alongside us? Today I would like to share some speculation that will explore what it means to belong to an equipment tier, how we might be able to ascend our gear to a higher tier, and with regards to exotic ascension, explore the benefits and problems that come with a number of approaches to allowing players to create new exotics. For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny Speculation: Exotic Ascension continues on the next post. [url=http://www.bungie.net/en/Forum/Post?id=63605658&path=1]Please click this Hyperlink to continue reading.[/url][/b][spoiler][b]Table of Contents 1) >> Introduction / Original Post << 2) [url=http://www.bungie.net/en/Forum/Post?id=63605658&path=1]The Sub-Exotic Tiers and Standard Ascension[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=63605637&path=1]The Exotic Tier and the First Implementation[/url] 4) [url=http://www.bungie.net/en/Forum/Post?id=63605630&path=1]The Second Implementation[/url] 5) [url=http://www.bungie.net/en/Forum/Post?id=63605626&path=1]The Third Implementation[/url] 6) [url=http://www.bungie.net/en/Forum/Post?id=63605621&path=1]Conclusion[/url][/b][/spoiler]

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  • Did you draw any inspiration for your Third Implementation from the Monster Hunter Series or any other similar games? If you haven't played it ( And I highly recommend you do ) it uses the exact same concept you stated in your Third Implementation of Weapon Progression where you acquire a "Starter" weapon and as you progress through the story and kill larger and smarter monsters you carve off pieces of them which you then use to upgrade your weapon and armor. I just thought it was uncanny how close your theory lined up with another that was in a fairly popular franchise albeit not so much in America. I don't mean to insinuate that you stole your concept, just that I find it amazing when individuals such as yourself can have an idea pop up like that. I'm also not as knowledgeable as you are when it comes to Game Design, but it's something I am interested in doing as a career so I relish any chance I can get to see your thought process. I would also like to add that I think your Third Implementation is a pretty cool idea. Is it meant to be a one time thing? If i have my superior Pulse rifle and I upgrade it to whatever option of Exotic I thought was the coolest, is my weapon now done with it's progression? To go on a bit of a Tangent I never realized how similar Destiny's concept is to that of Monster Hunter as a whole. The feeling they are describing of seeing a Guardian who has not only been defending the city, but going out to reclaim what was once ours and see him wearing armor that is not only beautiful, but effective is very comparable to seeing a Hunter in Monster Hunter for the first time. You know where that Hunter has been and what he had to do to get that set. You know that he may have had to kill one of the Elder Dragon over 10 times to get the one rare drop he needed to complete his Helm or Chest Plate, but that it was worth it as he sits in the Guild hall in his immaculate set. Now I'm so happy that you made this thread because it made me realize that Destiny can be the next incarnation of Monster Hunter that I never knew I wanted, but would more than kill to play.

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