Any one know if destiny's ranking system will be based on skill?
I play a lot of multiplayer if it's meaningful and competitive and I haven't played multiplayer since halo 3 for a prolonged period of time. I want there to be real conciquences for playing bad and for my team losing so it brings an intensity to the game which brings out the passion of team play and a real desire to win.
Edit:
Destiny features a compelling storyline, [b][i]competitive multiplayer[/i][/b], cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure.
Any ideas or knowledge on this aspect will be helpful
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Am I the only person that thinks ranking systems always fail and that we just shouldn't have them? Now I don't know any games that do this so I can't speak from experience, but games like battlefield try to use a skill system and I feel like it always puts me on a team of bad non-team players against several squads of balanced players who know what they're doing. It would seem that it takes my moderate to high skill with low level players to balance against the other teams moderate middle level skill. In other words. 70 + 30 = 100 (my team) Against a 50+50=100 (enemy team). Maybe I have a wrong look at how the skill system works but it can feel this way a lot.