[quote]UPCOMING BF4 WEAPON TWEAKS
DMRs
1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Pump Action Shotguns
1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.
Carbines
1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
General
1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.
2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.[/quote]
What do y'all think of this?
DMRs definitely need the boost, having to do four shot kills on targets full health was ridiculous. As for the pump shotguns i have no issue with. I thought they were pretty well balanced, considering their damage was so high compared to others.
What do you other people that play BF4 think about this weapon changes?
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Edited by Ad Hoc: 2/2/2014 12:39:52 AMAs an avid DMR (and shotgun) user, NEITHER one of those needed a damage/accuracy increase. They're -blam!-ing nuts as is. That's almost as bad as if they increased Sniper Rifle damage, which is perfect as is.
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The dmr and shotgun ones seem pointless. Also ACW-R > Every other weapon
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I still think DMR's should have come with an optic aside from iron sights. It's so awkward using iron sights on a DMR.
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Yay maybe now I can get the emr!
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These look like good changes. I was unaware of the mtar's strength at long range, it's my weapon of choice too, I guess I was oblivious...
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Edited by Kafuu Chino: 2/1/2014 8:56:44 PMEveryone's talking about gun balancing, and I'm just sitting here happy that jets have been balanced. [quote]Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.[/quote]So that's why there were so many shotgun users on Guilin Peaks...
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Twice in two games they've had to fix the heavy barrel...
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They can patch the game all they want, BF4 is unfixable. I demand a 1943 port to New-Gen Consoles
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The DMR's used to be almost unusable now they're very good the game is better balanced on the whole now!
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I like the balancing, and I love how they made the accuracy. I wasn't aware that THIS was the reason that my LMG shots were going everywhere xD
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Those are all great. However, I feel that they should increase the rate of fire of the G36c as it is outclassed by almost every other carbine.