Rooter (Warlock): AOE effect, turns nearby enemies into trees
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Ewok pinata.
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The holy hand grenade
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Nebula dive: for the hunters, When jumping they can produce a small brightly colored cloud in which the guardian will dive from the air to an enemy, the hitten enemy will then produce the same cloud and it will go beserk against its kin, resulting in a big blast causing AoE damage.
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Ling Ling's head in a jar as a grenade.
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Titan Suplex, cuz who wouldn't want to have grapple attacks on a Class named [b]Titan[/b]? If assassinations in reach were popular then why not? [spoiler]Do not attempt to suplex Cabal for obvious reasons[/spoiler]
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Titan: Punch peoples butts off
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Angle Master (Hunter): Your shots will automatically home in on enemies if bounced off of a wall. Fire at a wall behind enemy cover to have the shot flank your foe for you. Shots bounced off a wall will receive a 0.60 damage multiplier. Blink (Warlock): You are rooted to the spot for a few seconds. You are unable to fire but you keep track of all who hot you. After the start-up duration, you teleport to each enemy who dared to take a pot shot at you, dealing heavy melee damage and leaving them stunned. After you have finished dealing punishment, you return to your point of origin. For each enemy not killed by this ability, you and any nearby allies receive a small crit boost. Crushing Blow (Titan): Your next melee attack will pick up your enemy and punch them back at breakneck speed, killing them instantly and knocking down enemies they hit (humanoids only).
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rejuvenating Warlock: summon the power of nature, makes growing trees and plants in target area, healing allies and damaging a little bit over time enemies
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The Great Doge summoning spell.
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There must be jet packs
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Divine Detonation: Then did he raise on high the Holy Hand Grenade of Antioch, saying, "Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it."
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Edited by ChaoticGamer0: 1/27/2014 3:27:44 PMBattle Healing - Recover low amounts of HP over time during battle. It can be leveled up so that the amount of HP recovered is greater by constantly getting one's HP into the low zone. This differentiates from normal FPS healing because the more damage that is taken over time the shorter I'd have to wait to fully heal.
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Create a large field of antigravity so I can reload my weapon when overwhelmed and turn around and headshot them all
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I want to be able turn into a human bomb like in infamous second son
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Being able to drop, section 8 style.
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Edited by Fos Kuvol: 1/27/2014 3:31:23 PMOne ability I think would be cool is Force Push. Giving me the ability to slam multiple enemies in a medium range cone in front of me into walls for massive damage depending on how close I am to them and how close they are to the wall. Or off cliffs for a one hit kill. Or even just to knock them back when they get too close for comfort, so I can safely nullify their shotguns, and pick them off one by one with my revolver. It would be great on a Warlock to give him some protection against Arcblades and some Titan abilities.
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I would create an AOE effect called 'The Fart of God' and literally fart at the enemies so they all cover their noses and can't shoot so are open to attack, but if they fire febreze at me then the effect is canceled and I will feel ashamed.
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Warlock: Upload podcasts successfully to onboard spacecraft A-Track. Hunter: Apply proper coats of face makeup to equally stealthy farret. Titan: Play YouTube video of "Do you even lift bro" in opponents screen after multiplayer kill.
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Combine supers: [b]Titan[/b] [b]Warlock[/b]: Titanic meteor: Warlock empowers the titan with the power of a meteor. Jumping and diving causing massive AoE fire damage. [b]Titan Hunter[/b]: Titan shot: Titan becomes a single projectile for the Hunter to shoot. If Titan hits an enemy titan causes massive AoE damage. Titan can also stop his travel at any point after he is shot. Stopping ability causes same AoE around himself as if he had hit an enemy. Third person view while a projectile. [b]Scattered destruction:[/b] Unlimited ammo for a short period of time. Guns fire faster. Do more damage. Home 100%
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Grab the sun and use it to punch my enemies away :D
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[quote]AOE effect[/quote] lol retard
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Warlock Thunderstorm: Warlock jumps in air ( sort of like the how he does in Radiance ) thrusts out arm and pulls down a glowing blue sphere and then multiple bolts of lightning come down in front of him, vaporizing any enemy close enough.
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Edited by GamedayDisaster: 1/26/2014 2:24:01 PMVoid sprite: warlock ability that summons a magical spirit with 50% your total health/armor and deals 75% your damage with a copy of the weapon you were holding (excluding heavys) when the ability is activated. Lasts up to 90 seconds (depending on focus level) with a cool down of 420 seconds.
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Titan ability: Lionheart: The titan summons an ethereal sword and shield ( similar to the hunters knife ability we've seen in previous videos) for a short duration. It switches the grenade button for the ability to raise the shield, which will block any attack infront of you, and instead of firing, you swing your sword for massive melee damage!
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Hunter:type:damage/ Critical shells, guarantees critical hit/ can stack with regular crits/ lasts 5 seconds/ 2 minute cooldown ~ Warlock:type:support/ Energy tag, fires "tags" that make ability damage amplified by how many tags are in range or affected at the same time. maximum of 5 tags. only 1 tag per target. 1 tag=100% dmg, 2 tags=200% dmg, 3 tags=250% dmg, 4 tags=300% dmg, 5 tags=350% dmg. tags last 20 seconds. cooldown 2 minutes ~ Titan:type:DoT, support/ Charged arena, applies electric DoT to all target in area(area like fists of havoc) but locks them within this area for 7 seconds. 1M 30S cooldown
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Chronokenesis: you can; stop, slow down, speed up, go back in time, and go into the future. The ability is obtained by getting the Chronokenetic Gauntlet, it looks like a watch and it controls all these commands. If you die, you go back in time to before you die. You slow down time to virtually give you super-speed. Speed up time for when you're waiting for something, other players could not be in this sequence because the game couldn't predict their movements. You can go into the future for a few minutes, and see the difference in the exact same place as you were standing.