[url=http://www.theverge.com/2014/1/7/5284730/playstation-now-hands-on]The Verge has posted a hands-on with Sony's Gaikai-based streaming service.[/url]
While it seems to work pretty well, the "bombshell" here is that you don't need a PlayStation at all to play the games: the service streams to phones, tablets, and TV's as well as the PS4. The experience obviously depends on the strength of your connection, but it's one step closer to the future. Sony is holding a closed beta beginning this month where it will hopefully iron out the issues it can. After that, PlayStation Now is set to open to the public this summer.
Sony also announced a cloud [url=http://www.theverge.com/2014/1/7/5284530/sony-cloud-based-tv-service-live-tv-dvr-and-video-on-demand/in/5046387]video streaming service[/url] that integrated live TV with DVR and video-on-demand. It is supposed to be compatible with all of Sony's internet-connected devices, including its game consoles.
Microsoft is reportedly working on a service of its own, appropriately codenamed [url=http://www.zdnet.com/microsoft-company-meeting-more-on-rio-moorea-and-remix-7000021273/]"Rio".[/url]
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Because playing a console game on a tablet seems like such a great idea.
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A shame my upload speed in Hull is a -blam!-ing pathetic 0.04Mb/s (around 6kb/s), so anything involving sending and receiving data is impossible. Online gaming? Nope. Uploading any file whatsoever? Nope. -blam!- KC, seriously. My internet hasn't been this bad since dial up on AOL.
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>Not on PC "Yeah, John, should we put it on a platform that we know everyone has?" "No, that would ensure easy accessibility. Let's leave that out."
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I've already been using the splashtop app to do this with PC games for a while now. So think of it the same way I guess?
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This is so cool! Too bad my connection wouldn't be able to handle this...
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Just remember, guys. For real-time applications like these you'll be wanting to look mostly at how latent your connection is. Bandwidth (upload/download, upstream/downstream) is just the amount of data you can push into the network per a unit of time (most people should be OK in this regard), whereas the latency tells you how long it takes to get to its destination. Here are a couple of websites that can help test your latency, but keep in mind that if you choose servers that are physically close to you, you might not get a result which is representative of how it will perform in other applications. http://www.pingtest.net/ http://www.voipqualitytest.com/
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I don't know if this will work now, but it seems Sony is starting to look to the future, imagine in 10 years or so, hopefully Internet speeds are a lot higher, and you can play any playstation game just on your tv with a controller? That would be insane.
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Edited by Failure4Life: 1/8/2014 11:39:34 AMI don't know if my location and connection can handle it. My down is meh but my up is amazing I don't get it.
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I swear if they let me play Dark Cloud through this I will buy a PS4 right now
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Game streaming never works out. Most the world just doesn't have the internet speed for it. They're wasting their money.
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Sweeeeet. Now I can play The Last of Us. In December 2015 in Europe.
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Destiny on your smartphone and on PS Vita
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So Sony has enacted DRM on a service basis and everyone loves them for it? Ok Internet.
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I'll never think of gaming again. I just need the games first, Sony.
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I'll always try to be open minded as I can be but I'm still worried the execution is going to fail hardcore.
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OnLive said something similar. [spoiler]Worked out great for them. [/spoiler]
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It's marketing propaganda. Did people actually care? Everyone does says this.
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My brother's done this for a long time. Back when we played Runescape, he used his phone to hookup to our computer via an app and level up his hunting skill.
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How about the fact that it costs money to upgrade your connection. I am allotted 275 gb/month. If it is anything like Onlive than people like me will have a problem.
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They only possible downside could be the fees. But it has me very interested in it and hopefully ms follows suit
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[quote] The experience obviously depends on the strength of your connection[/quote] Exactly, anything wireless or something on a "busy" network will have huge latency.