This thread is inspired by another: view original post
Fast forward to 09.09.2014. Some of the people getting this game will have played the different classes in the Beta, but far from most. Even those who do, we will need to check and see what changes were made from the Beta, if any.
You have the game. You start it up. You pee your pants a little in excitement. And now, you have to make a choice. A major choice, when it comes to gaming. Warlock, Hunter, or Titan? This choice is huge. Assuming we can port our characters into future Destiny releases, it is one you will live with for years (sure, you can make multiple toons, but only one will have the special place in your heart as your main character).
What could Bungie do with the opening of Destiny to let us seriously try all three classes?
Know a game that does this very well, so you know what class you are choosing?
Know a game that delivers this choice very poorly?
Lets hear it!
my thoughts:
What would make this choice easier:
- A testing arena to try out gameplay against foes
- Very detailed descriptions of each classes play-styles, strengths, & weaknesses
- A short or skippable intro sequence with combat early on, so we can try our Guardian out very quickly in the game, and not lose much time if we decided to restart with a new class.
-
You can switch between classes at any point without losing progress
-
Meh. I used to be a WoWhead, so making alts is how I test out each class and race, though here, class is the concern. I'll just make one of each, play for like an hour to really get a good feel for it and then make another and do the same. Whichever i like best will be my main, and the other 2 will be alts.
-
Considering we have the ability to have multiple saves... The clear answer is to just make multiple characters and play a few hours on each before deciding on one to dedicate to for the rest of your first playthrough.
-
Oblivion sucked at this. I think a straight forward here is what your class will generally look like, showing the rookie type armour. Then it gives a description of the class. Titans abilities and attributes allow it to be more tuned for closerange combat, with slightly stronger armour, the titan is slightly slowed down. Then it would have a similar explanation of each class.
-
So yeah, I am somewhat interested as to how Bungie will approach class selection. They've talked a lot in the past as to how they don't want to betray the choices a player makes, which is a big reason why race won't have a functional impact on gameplay or why players are able to swap around what focus they are pursuing (somewhat?) easily. In reality, if they design it properly, players shouldn't be punished too heavily if they choose the wrong class. DeeJ back at E3 had mentioned that every class sorta does everything, which I take to mean that each class will have a support focus, every class will have a defensive focus, every class will have a close range focus (ect.), just the ways they approach that role differs depending on how the class is built. A ranged AoE Warlock would use his little Nova burst spell, a ranged AoE Titan would be an explosives expert, a ranged AoE Hunter might be a trap expert... the role gets filled functionally, they are just different approaches to the same idea. So in that regard, there shouldn't really be a "wrong" choice with regards to class, or at the very least a moment where you feel betrayed when you find out "Oh actually the Warlock is terrible at long range combat." Again, very interested to see how Bungie approaches it as it's one of the few choices that seems like it would have a high chance of endogenous betrayal associated with it, I'm not convinced that a "Try out every class before you make a final decision" type tutorial is neccessary given that the three represent very straight forward archetypes and such... I'm also really curious as to how focus acquisition works because it's implied that we won't be able to start up in any particular focus tree right off the get go... Really interesting stuff.
-
Bungee made it official that you'd have multiple character slots, so you can fully access every pee-inducing detail of Destiny.
-
The very first mission should be solo with AI as the guardians. You should get to play through the mission through each perspective and then you must make the decision.
-
Warlock for life.
-
I think the best and most simple choice is just go classic MMO and have a short vid explaining each class.
-
Well, if the NDA allows (or lack thereof), we'll likely see early footage on twitch and ustream from Xbox One and PS4 beta participants. I'll be streaming every time I play. I'm sure many others will be as well. There will be a wealth of knowledge before the game is available to the masses compared to now. I wouldn't worry. I can understand the apprehension to committing to a class, though. I hate restarting a game after finding out I don't like the way a character plays a few hours in.
-
Edited by FairlySplendid: 12/25/2013 11:36:39 PMOr, You can just create one of each character a play them for a bit. You are allowed to have multiple characters. I plan to run all three classes until I decide which I like the best. As well as multiple foci until a get a better idea of my playing style.
-
or u do one mission with each class to choose
-
yes yes yes! (why no poll?)
-
This would be cool, although not that much information about the combat so if we like it we will be begging for more... P.S: The Titan and the Warlock look coolest in that pic