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Destiny

Discuss all things Destiny.
Edited by CReAT0R: 12/13/2013 9:12:50 PM
14

Designing The RPG Elements Of Destiny

The next update is here! Enjoy. There's some really neat stuff in the video (interview with Tyson Green, Lead Investment Designer for Destiny), with a ton of references to other popular games with RPG elements such as Borderlands, Dark souls and more. Another thing that stuck out is the idea of failing and the learning curve behind Destiny's activities. There are instances where it is 'accessible' as he mentions, but the challenge is there for those who want it. On top of that is the idea that "there's really no wrong way to build a character", which IMO, is a huge relief.

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  • every bit of info they release just gets me more and more excited for this game! thanks for linking it! its also interesting to hear that every build will be workable. im sure some will work better than other, but this means we will be able to customize our classes to our playstyles. as someone looking forward to healing a LOT of raids and perhaps even multiplayer games (that's right i play to win), this is a great sign. it means my offensive and support capabilities will be balanced for me. and even though i might be stuck with a build for a while, that just means i'll be learning what does and does not work the whole time. i love games like this.

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