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Destiny

Discuss all things Destiny.
Edited by CReAT0R: 12/13/2013 9:12:50 PM
14

Designing The RPG Elements Of Destiny

The next update is here! Enjoy. There's some really neat stuff in the video (interview with Tyson Green, Lead Investment Designer for Destiny), with a ton of references to other popular games with RPG elements such as Borderlands, Dark souls and more. Another thing that stuck out is the idea of failing and the learning curve behind Destiny's activities. There are instances where it is 'accessible' as he mentions, but the challenge is there for those who want it. On top of that is the idea that "there's really no wrong way to build a character", which IMO, is a huge relief.

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  • That was an astounding interview by that man. I would love to hear more from him. I thoroughly enjoy hearing about the direction they're taking, and what they're going for with substance rather than just 'we want something you have never seen before.' No- he compared it to things we can relate to, and that made this fascinating. It is great to hear about where they get inspiration. And comparing it to Dark Souls? Tops. Freaking tops. I adore the idea of not treating gamers as idiots as per [url=http://www.bungie.net/7_Destiny-Treating-Gamers-as-Idiots/en/Forum/Post?id=59785569#referred-burritosenior]my thread discussing the matter[/url], so him saying that we will be dying and that we will not be spoon-fed all the gameplay and story elements of the game really makes me happy. I love storytelling through odd means like Dark Souls did, such as through items, or signs, or even the environment itself. I really hope the other folks at Bungie listen to this man.

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