Alright, if you folks haven't seen it yet, there is a great new interview with Lars on the GameInformer website. Check it out now.
Things confirmed:
- Multiplayer will be sort of blended in with the campaign. Your character will carry over between the two. Bungie's sophisticated networking methods will still find ways to make sure that you are matched as fairly as possible.
- Voice chat will only be between you and your fireteam members to prevent negative trolling experiences. Not sure how I feel about this one. It seems like muting works just fine for me. I'll have to see how they work this out in the beta before I pass judgment, I guess.
- Killing in MP will be faster than it was Halo. I don't mind this as long as it isn't Call of Duty fast because that takes all the strategy out of it. I imagine that with a combination of armor and health, it will be evenly paced. I'm guessing the speed is more similar to the increased pace of Halo 4.
- Players who are MP only might have to branch out to get the most out of this game. Lars says there should be ample incentives for that though.
I will add more to this once I'm not using my phone, but until then, how does this info make you feel?
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Edited by FairlySplendid: 12/10/2013 8:23:42 PMIn regards to fireteam-specific game-chat, I'll copy/paste my thoughts from another thread: [quote][We] assume that it's a blanket restriction across all activities and in all situations, it [i]may[/i] not be. Regardless, it makes sense from a sociological point of view. It encourages positivity. You're inviting people in instead booting people out. A join-the-conversation button vs a personal banhammer.[/quote] I'll also add that my personal experiences in big team slayer and big team battle make the idea of fireteam-specific game-chat sound all the more appealing. I rarely go a match without having to mute another player (for one reason or another). I've also observed that players naturally sub-divide anyway. Working in duos and trios.