So, one of the most thrown around phrases round these parts is "X isn't Halo". It's been thrown around in terms of the actual game itself (Most common being Reach and 4 these days). But I ask this - What is Halo to you? What makes Halo, "Halo"? Is it the gameplay, the competitive potential or is it the Developer itself?
Personally, what makes Halo, "Halo" for me is the lore and the Forerunners especially. The sense of wonder, excitement and discovery surrounds them. My first real source of Halo (Played Reach casually as my first Halo game, didn't think much of it - probably the game that feels the least "Halo) was Cryptum, and every page turn brought something new to marvel at.
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Edited by Apotheosis: 12/9/2013 5:59:18 AMHalo 2 and 3 are Halo. The MP wasn't perfect for sure, but it kept me coming back for more and more. They still do if I fire them up, it's not just nostalgia. I play a match and say, "Oh, if I had just done this and this better." or, "Ok, this time I'm going that way, because I know playerX is going the other way..." etc. There's some serious magic in those games. I feel like Reach isn't that far off, but the MP maps never really did it for me with that game.