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Someone made this gem and I thank them for it. Best of VGX. Now, I genuinely like Keighley and the idea of VGX and I think the format was better than in previous years. It was wonderful to see developers able to discuss their games and to get a bit of insight into the development of these monolithic titles, which is something that scarcely reaches the general public. Game development is costly, time consuming, and difficult and any way that the industry can shed some light on that and humanize the development is good in my book. So kudos to them on attempting to do that. But, sadly, it felt a tad rushed, unrehearsed and Joel Mchale was being an ass to an extreme degree.