[quote]"It requires a lot of new thinking and a lot of new tools," Osborne explained. "And even before that it requires an understanding that we're going to do that. Once you make the decision to move from a single platform studio to a multiplatform studio, you immediately have to get your tech guys involved, you have to think about the vision of the game, the design pillars and what that means.[/quote]
Osborne mentioned "differences" between the current and next-gen versions of Destiny, but what, exactly, are they?
[quote]
"There's absolutely a graphical upgrade," Osborne said, unable to go into great detail. "The immersion factor on next-gen is off the charts. We can realise the artists' vision more thoroughly and directly. A lot of teams, including us, have said in the past, yeah it looks exactly like the concept art! It usually doesn't, but your brain filters that out. You see the concept art and a week later you see it in the game and you're like, wow, it looks just like the concept art.[/quote]
Check it out.
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[b]"I can actually do a fade in from the concept art to the game engine and the game engine looks better." - Eric Osborne[/b]