It's been something over a month since its release. Assuming you've got to play it, what do you think of it? Does it meet the expectations of SC?
Personal Summary (no actual spoilers)
[spoiler]+ Good system for multiple styles of play & non-lethal options
+ Enjoyable campaign overall
+ Solid multiplayer, from what I can see
- No Ironside
- Co-op missions didn't appeal to me as much as Conviction's
- Lacking visuals at times, but no big issues[/spoiler]
8/10 imo.
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The Single Player and coop absolutely live up to Chaos Theory. There's a lot of genuinely challenging encounters for the true Splinter Cell player. I had a lot of fun beating it without leaving any trace beyond a few broken lightbulbs and noisy darts. Not counting bits where the objective was to secure the area of course. Unfortunately they somehow butchered SvM even harder than Double Agent did which would be fine if they didn't also half ass Classic Mode.
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Going to get it towards the end of the year. From what I've seen, it's kind of headed back towards what Splinter Cell originally was, while keeping the Conviction style nonsense. Looks like I'll be playing on Perfectionist.
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It's the best Splinter Cell since Chaos Theory, but CT still reigns as king.
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It was really good. Not as good as Chaos Theory, but far better than Conviction. I like the amount of options you have to deal with situations, as well as the sandbox-like level design. As far as I'm concerned, the only true way to play the game is on the Perfectionist difficulty; getting rid of the Mark & Execute "I win" button and the wall hack goggles really improves the game. I didn't like the plot that much though, too Michael Bay summer blockbuster-y for me; I really miss the writing style of the older games. And of course, the lack of Michael Ironside was a travesty. Ubisoft should have just made a brand new character.
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Only tried the MP. Didn't like it at all. And what's the deal with the HD texture pack? I downloaded it, but the game still doesn't look that great.