A problem I have, and other gamers with obsessive-compulsive disorder have is failing to immerse themselves in large games, due to their compulsions overwhelming them to the point of having to indulge them to stay sane. In doing so, the flow of the game is removed, as instead of following Garrus' lead to make the final push to secure the landing zone, you look for all the items and medi-gel in the environment. This effectively calls the game's bluff, as you have now shown that you can take as long as you want, and that this mission is clearly not time-sensitive. This creates ludonarrative dissonance. I explain what that big word means and more in my attached video. See you on the other side.
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I've felt that before. I usually do one play through following the file of the game and one more doing everything.