A problem I have, and other gamers with obsessive-compulsive disorder have is failing to immerse themselves in large games, due to their compulsions overwhelming them to the point of having to indulge them to stay sane. In doing so, the flow of the game is removed, as instead of following Garrus' lead to make the final push to secure the landing zone, you look for all the items and medi-gel in the environment. This effectively calls the game's bluff, as you have now shown that you can take as long as you want, and that this mission is clearly not time-sensitive. This creates ludonarrative dissonance. I explain what that big word means and more in my attached video. See you on the other side.
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I have an extremely mild form of OCD and I find I run into the same problem where I can't get mentally or emotionally invested into the game because I'm fixated on items in my inventory, min-maxing my character, or searching for collectables or every god forsaken rock for something of value.
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I've felt that before. I usually do one play through following the file of the game and one more doing everything.
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Edited by The Great DanTej: 9/21/2013 6:25:14 AM>ludonarrative dissonance Even if the dissonance in the narrative is caused by the gameplay, it's still [i]narrative dissonance[/i], adding the prefix ludo to it is just redundant and reeks of neckbeard (not to mention that ludo is an awfully silly sounding prefix)