So recently there's been a bit of a breakthrough for modders, we can now inject tags from campaign.map in multiplayer maps. Now, the process is long and complicated, but we're making great progress.
In the video you'll see the current status of getting the pelican in.
Here are some other projects.
[url=http://www.youtube.com/watch?v=CCiXoyZGxZc]The very first tag injection, this was a huge milestone[/url]
I'll be working on a project to get a MC vs Elites ODST Firefight,
[url=http://www.youtube.com/watch?v=WoVjv8xbSmo&feature=player_embedded#t=0]Current status of the Scarab in Halo 3[/url]
[url=http://www.youtube.com/watch?v=ypvmiq7x7TY]Current status of the Scarab in Halo: Reach[/url]
[url=http://i43.tinypic.com/15ntwk9.jpg]ODST[/url]
[url=http://i.imgur.com/QHEEnTe.jpg]Flood[/url]
[url=http://www.mediafire.com/convkey/cb78/mmxv2352kgt2cg46g.jpg]Covie Cruiser[/url]
[url=http://www.youtube.com/watch?v=DJmt5hLIuuk&feature=player_embedded#t=0]SODST Weapons in Halo 3[/url]
[url=http://i.imgur.com/vTQZkge.jpg]Pillar of Autumn in Forge World[/url]
[url=http://www.youtube.com/watch?v=BREISazp3us&feature=player_embedded#t=0]An earlier version of the pelican mod[/url]
So yeah, this is awesome.
[url=http://www.youtube.com/watch?v=Ghx0U-LVcps]Oh, and, this, :)[/url]
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This is some pretty cool stuff. I really would like to see someone create an AI Player Mod for Reach. When the Xbox Live servers eventually go down, I'd still like to play it. That and expand on Forge World, plus put content from other games like vehicles and guns in that originally didn't make it. It's nice seeing all these cool mods though.