Many different games have vastly different approaches to water. In Halo 3 you could walk underwater and goof off while aliens chucked grenades and plasma bolts at you. In Halo Reach water = death for anything, regardless of the fact you are a super warrior wearing an armored spacesuit. CoD will have interactive fishes, Minecraft explosives are nullified by water, and in almost every RPG game you can die of low oxygen.
So what should Destiny be like when it comes to water? Well first off we know that there will be wet places, like the swamps of old Chicago (reference to Bungie's early days?), and there will also be dry places, like the Moon. I think that water should be navigable, there is no reason why our super-fit and athletic Guardians cannot swim, and underwater "Easter Eggs" are a hallmark of games like Skyrim. Water also adds to the "reality" of the game. [b]Water is dark, it's a threat if you stay under too long, and it hides things. All of these are very conducive to an exciting exploration game.[/b]
But even if Destiny has interactive water, how should it work in combat?
I think it would be a neat thing if water made all bullets fired into/through water deal reduced damage, making melee and magic and grenades the choice weapons. Furthermore, having water add to your stealth would be awesome. Imagine swimming under a river while a pack of Fallen hover overhead on Pikes, then imagine the increased awesome of swimming straight up and highjacking one! ;)
Another sweet feature would be something straight out of ST Into Darkness, the option to drive your spaceship underwater, slowly submarine your way to the heavily guarded area, and then swim your guardian out an airlock and surface, all stealthy and badass.
No doubt water combat will make an appearance at some point in the Destiny series, or one of the COMET DLC packs [read the Activision/Bungie contract for more info], the question is whether or not we will see it in Destiny 1, and I really hope we do.
What would you want from interactive water?
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Here's a rant on water's influence on combat [spoiler] I prefer a model where water negates most projectiles. Sure a grenade won't stop from exploding, but most of its forward momentum will be absorbed. Bullets momentum is also absorbed by water, and they often break apart because of the force. Water would stop the forward momentum of plasma "bolts," and cool them, although it might make a pretty boiling effect on the surface of the water. Being a few inches under water would certainly make you nearly invincible, for a time. Although, that's only true for a certain distance under water. That distance might be up to 16 inches, but its means that that model can't work for that distance. In that case, I would agree with reduced damage, proportional to the length of water the projectile must traverse to hit its target, perhaps offset by amount of armor. Grenades though would be different. Their arc would change once it hits the surface of the water, but the force of its energy would still create a deadly pressure wave. The fragmentation that is the hallmark of modern grenades might be completely negated, or have a reduced radius. But the pressure wave would be deadly farther than it would be in the air. What difference this makes with the grenades damage radius is hard to say. The effects could negate each other, and they behave functionally identical although with difference causes of death, or the radius could increase or decrease. It should probably decrease, as the deadly radius of a grenade (in the air) from its pressure wave would be very small, while the radius for its fragmentation is quite large (in air), and while the pressure waves deadly radius might increase in the water, it would still not likely compare to the fragmentation radius of a grenade in the air. Hard to say for non-fragmentation grenades, although generally water would absorb a lot of energy. In order for me to argue about waters effect on space magic, we would need a physics equivalent. Is a Nova bomb a literal piece of plasma, or is that just a way to describe it. If the former, water would absorb it, if the latter, its anybodies guess. [/spoiler] TL;DR Water will absorb the energy of most projectiles. After a sufficient depth (up to 2 ft), most projectiles will cause no damage. Grenades will likely have a reduced damage radius, and of course will move differently in water than in the air. Space magic [i]probably[/i] behaves similarly to plasma, so it would be absorbed by water too, although there is no way to know, and Bungie can do whatever they want here, physics be damned.