Here's my in-depth, frame by frame analysis of the 2nd Destiny ViDoc. I put a lot of work into this so I really hope you enjoy!
-
Hey nice job breaking down the PvP/competitive bits. Wanted to point out/speculate on that ammo drop waypoint at 14:00; I think having to fight for ammo for weapons (especially Heavy weapons) might be how they balance the possibility of always respawning with, say, a Sniper with a full magazine. Whether that means entering a PvP activity with your Heavy emptied and having to get ammo to start, and/or making Heavy ammo drops scarce – whether on map or scavenged off defeated players – is anybody's guess. Thoughts?