Normally my threads are speculative and overly optimistic, but I need some help with this one...
Bungie continues to focus on pillars of their game design, one of them being: "we want to have an activity for every mood." They mention it all the time. The problem with that is when you said you have an open world and "an activity for every mood", people start taking wild stabs in the dark. I have considered so many things that Bungie could mean by this: altering the environment (like Forge), purchasing property homes and items to fill it, participating in random community events, etc. I know these are MMO-ish ideas, but it's hard not to think that way when Bungie phrases it as such.
But video after video, interview after interview, it seems like the pillar should say "we want to have an activity (with a gun) for every mood". It seems like our options are less MMO and more FPS: [i]shoot by yourself, shoot with your friends, shoot with strangers, shoot strangers.[/i]
I'm not trying to be a Debby Downer here and I really hope I'm wrong, but how is Destiny going to be any different than Halo? Halo had all of those features, and I guess I'm waiting to see how Destiny is going to be different/better than what we have already experienced.
Please no fan-boy flaming. I am a huge Bungie fan and have already pre-ordered Destiny, I just want to have a realistic conversation about what this Pillar really means.
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I know what you mean, they really need to elaborate on this. Yes, clearly the shared-world-shooter concept, seamlessly popping up in each other's adventures, is going to be pretty awesome and original. But just how many activities/ things to do will actually be implemented? Because of our lack of info on this subject, you can only speculate. And those who are super pumped for this game (like me!) may speculate too far and get their own hopes up too high.