Normally my threads are speculative and overly optimistic, but I need some help with this one...
Bungie continues to focus on pillars of their game design, one of them being: "we want to have an activity for every mood." They mention it all the time. The problem with that is when you said you have an open world and "an activity for every mood", people start taking wild stabs in the dark. I have considered so many things that Bungie could mean by this: altering the environment (like Forge), purchasing property homes and items to fill it, participating in random community events, etc. I know these are MMO-ish ideas, but it's hard not to think that way when Bungie phrases it as such.
But video after video, interview after interview, it seems like the pillar should say "we want to have an activity (with a gun) for every mood". It seems like our options are less MMO and more FPS: [i]shoot by yourself, shoot with your friends, shoot with strangers, shoot strangers.[/i]
I'm not trying to be a Debby Downer here and I really hope I'm wrong, but how is Destiny going to be any different than Halo? Halo had all of those features, and I guess I'm waiting to see how Destiny is going to be different/better than what we have already experienced.
Please no fan-boy flaming. I am a huge Bungie fan and have already pre-ordered Destiny, I just want to have a realistic conversation about what this Pillar really means.
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Edited by Dub07: 8/23/2013 9:45:37 PMI am not expecting destiny to be grand theft auto so my expectations aren't as high when it comes to the activities. I'm more interested to see just how much bungie has grown and how many new and refreshed ideas were played with and incorporated, how they incorporated all that knowledge. I guess im looking to see just what we should expect from bungie now that they no longer have Microsoft. I feel destiny will show how much potential there is to bungie surviving as a brand.