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[b]1. Tip Of The Spear (Reach)[/b]
Wow what an immense let down. At first, this level teases us with huge scale warfare combat between two giant armies during the cutscene. Instead, what we got was "move from point A to point B, disable some turrets on the way, destroy a Spire. LOL done."
[b]2. Nightfall (Reach)[/b]
Jun using his Sniper as a shotgun. Irrelevant wildlife enemies that only appear [i]once[/i] and are never seen throughout the game again. More disabling Covenant hardware to keep the level moving. It tries to pull of stealth gameplay but just fails miserably with poor level design and retarded AI.
[b]3. ONI Sword Base (Reach)[/b]
Did Bungie run out of ideas for plot incentives? Actually scratch that, there wasn't even a plot in this game until The Package. All this level consists of is priming auto turrets and clearing out Sword Base. But hey, we're turning them [i]on[/i] this time instead of disabling them. So that's something.
[b]4. Winter Contingency (Reach)[/b]
You can literally run through this level until you reach the Energy Sword Elite at the end. The only thing redeeming about it is the piss easy achievement you can obtain from it.
(Yes I understand this isn't the first time Bungie has pulled off a level like this, but Uplift Reserve was actually fun IMO.)
[b]5. Crow's Nest (Halo 3)[/b]
Yawn. This level is too damn linear and confined for me. I guess they were trying to reminisce CE's Keyes, but it didn't really work. It's not abysmal like Reach's aforementioned levels, but it definitely is a snooze fest.
Sorry Reach fans. I didn't enjoy this game at all.
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I don't hate any level from Halo, but these are the ones I like the least from each game: Halo CE: The Library Halo 2: Sacred Icon Halo 3: Tsavo Highway Halo Wars: Super Scarab Halo 3 ODST: I like them all too much. Halo 4: Shutdown.