JavaScript is required to use Bungie.net

#Gaming

Edited by BC: 8/15/2013 7:04:41 AM
17
0
BC
BC

The Gaming Industry needs to change the way it portrays narratives.

Before you read I will say, this is 100% my opinion and I'm not trying to force it on you. Feel free to disagree Think about your favorite games in terms of story. What made them so good? When I call my favorite games to mind I always see a certain similarity. They all featured a truly human character, not a static character who features no growth throughout the course of the narrative. Let me explain. As an example I will use one of the best examples, The Last of Us. This took a very washed out and unoriginal genre and twisted it into a memorable and incredible feat of a game. You follow the character Joel as he leads this younger girl (I forgot her age) Ellie across the US to get to...a place (I'm not spoiling, even minor ones). The game really shined because there really was never a definitive antagonist, and even if the player saw one as an antagonist when you flip the perspective everything goes into the grey area. Take our main character, we are used to having the protagonist be, well, a protagonist. But Joel was not, if anything he was more of antagonist. Why? Well think about what happens over the course of the game, as a player, you'll usually agree with his decisions as you care about the survival of him and Ellie. But step back and look at the grand scheme and arch of consequences that occur do to his actions. In terms of him and Ellie, he did good, but in terms of humanity he didn't. Take the ending, as a player we agree with his decision, hell any parent would make it. But think about what he did, and you'll understand why he is more of an antagonist then protagonist. A human story has to deal with the grey area of the world. Where moral lines get crossed in order for personal gain or survival. Tough decisions always make a narrative more impactful. Seeing a character develop, change, and possibly fall apart throughout the course of a game is always more entertaining and personal. It's time for gaming narratives to move away from the always doing good protagonist. Move away from stories where the character you play as is static, the empty body that moves and shoots a gun. A story that is predictable, shallow, unoriginal, un-innovative, and does make the player think about what is occurring will never be as good as one that does. Even games that give the player the false idea that his decisions effect the narrative will be better then one that does not give the option, or takes the easy/good way out. Does that mean all games should feature player choice? No, you can make a linear narrative impactful, like in the example, The Last of Us. That's not even taking into mind gameplay, which amplifies the effects much greater. So what narratives do you like? The gun toting heros we see in games like Battlefield, Call of Duty, and Halo. Or the Fleshed out Human characters we see in Farcry 3 and The Last of Us Before I close I will say this. I know some of you will argue that Master Chief can't officially be considered a gun toting hero who isn't fleshed out. And I will give you this, if it's wasnt for 343 showing his actual human side rather then his super soldier metal he would be. I anticipate that we will begin to see Chief in a more human way. Also about Far Cry 3, yes I know Jason Brody was the gun toting hero that saved his friends and killed dozen apon dozens of enemies to achieve it, but look at how he evolves. He becomes insane, he forms a bloodlust throughout the story do to characters like Buck and Vaas. Especially Vaas, who truly drives the idea of insanity not only into Jason's mind, but the player. If he didnt intimidate you at some point then you missed out. And the Alice in Wonderland Quotes drove the idea even farther. Thoughts?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • According to one guy, the reason why we get rather generic stories and games now is because so much money is wasted on things like graphics. Sure, it may be simply lovely, but it is less engaging than a rock. Perhaps people should stop making a big deal about it, so companies will take more risks, for less cost.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • [quote]The gun toting heros we see in games like Battlefield, Call of Duty, and Halo. Or the Fleshed out Human characters we see in Farcry 3 and The Last of Us[/quote] Halo has plenty of "fleshed out" characters (not all of whom are human), that said the vast majority of them are from the novels since it wasn't until CEA that I would call a character outside of Thel and Cortana [i]truly[/i] fleshed out (I refer to the development that Guilty Spark received in the Terminals)... I don't think that the gaming industry necessarily needs to change the way that the narrative is driven or characters are developed, they just need to do it in a meaningful way through the tools that we have right now. Storytelling can be done in so many ways, something which games like The Last of Us do really well is storytelling through the environment - everything is present for a reason, there is a story behind everything being where it is. Not enough games do this because a lot of the time we just see level spaces being used for the player to move to the next area.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Game developers need to do what THEY want as artists, not not listen to the money, the community, or "feminists."

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        3 Replies
        • Mass Effect. You want to focus on either paragon or renegade. However, a lot of times (ex Zaeed's loyalty mission) you have to do something you don't necessarily agree with. This really helped show the occasional tough decisions you have to make.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Praise Nintendo. Most mainstream games are now just trying to be summer action interactive flicks. The future of games lies with Nintendo and Indies, as well as the odd dev studio here and there, very few though. The second video game crash is inevitable within the next decade. Only those that still truly care about the art form will remain. Shuhei, Mark Cerny, Jason Jones, Iwata, Miyamoto, Indies. Activision, EA, they will fall. Ubi may find a place in the new world, as they have proven to adapt well. The new gaming world will only have room for those who truly care, and not those that are only here solely for business potential ruining the art that is Gaming.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          26 Replies
          • Halo: CE has arguably one of the best told narratives in video game history, and Master Chief isn't developed or changed whatsoever.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            8 Replies
            • If an agent of change is injected into a stale method—and if it's widely adopted—do we not end up with another stale method in time? If so, then perhaps mimicking is not what's needed.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Edited by TheEndofClass: 8/17/2013 5:10:34 AM
                In regards to Joel becoming an "antagonist", I think the reason people may see him in this light stems from the fact the Joel is a realist and most people playing the game are idealists. Most people playing the game like to believe in the goodness of human nature, and think that if a cure was manufactured everything would be rooty-tooty and humanity would be saved. Even though saving Ellie was Joels primary reason for denying humanity a cure, having seen the animals humans can become post-apocalypse, he could see what would probably happen in actuality. Once having the cure, the Fireflies would leverage it for power. They would get the government to give them power or have the remaining citizens rebel for the government denying them a vaccine. The marauding bands roaming the country side would be impossible to reason with, most likely resorting to stealing vaccines from fireflies. Due to the Fireflies limited size and the state of Global destruction it would be incredibly hard to spread the cure out of North America at most. Fabricating a cure wouldnt solve most of the problems people have to deal with. Even taking Zombies out of the equation entirely, humans would still be fighting to the death over food and power. A vaccine is only another thing to fight over. So no, I dont believe Joel saved Ellie because he was selfish, but because he saw that at that stage, Humanity was no longer worth saving.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • Depends on the game. Do you know why TLOU has such a tight, focused, and coherent story? It's linear. Try doing that, but with an open world game. Hah, good luck. I agree though. +10 for mentioning TLOU. It's my favorite game this generation now. Maybe. A strong maybe.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • Farcry 3 was all in Jasons imagination, and Jason is actually in an insane asylum. Did I just blow your mind?

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    5 Replies
                    • Narrative needs to be less blunt and more subtle. But is mimesis really the way to go? Is a story's closeness to realism (in terms of everything, I'm not talking about the basics of the story here) something to be encouraged? I suppose immersion is an important detail, so maybe, yes. My favourite gaming stories include: All the BioShocks All the Mysts (haven't completed Uru) Halos CE, 2, Reach and 4. All the Half-Lifes DE Human Revolution Portal 2 ACII RDRedemption

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      11 Replies
                      • Too long, I did not read the OP.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • How about more gameplay focused games and less interactive movies?

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        16 Replies
                        • [spoiler]No u[/spoiler]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          9 Replies
                          • I'm too lazy to type why but these are my favourite stories in a game Halo Wars Halo 2 Halo 4 Halo ODST Any Valve Game with stories Fallout TES

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          • Edited by Raptor: 8/15/2013 8:38:38 AM
                            Hell I am drawn into a narrative in a Combat Mission: Battle for Normandy campaign (Called Die Letze Hoffnung, "The Final hope") I am doing right now. I am in charge of the leading elements of the 116th Panzer Division in a desperate counter attack towards Avranches to exploit an exposed flank in the Americans advance out of Saint Lo. All of the story is contained in the developers notes, and the briefing in text (And of course in the maps). I am on the first mission and already it has a solid story based in historical fact, the story so far fleshes out the characters (The officers in charge, some our fanatical [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url], others normal army troops that despise Hitler, but see this attack as a real possibility to give Germany more time) one has lost his brother in the eastern front, the Panzer commander has fought in Caen, all believable but fictional characters placed in a real historical event. Knowing my history, and the designer telling me as well this attack fails historically, but I have a chance to succeed. This simple text based briefing has a far more interesting story than most AAA game I have ever played, and this campaign i am doing wasn't even created by the dev team, just by some community member. Its a shame this game (And the Combat Mission series as a whole) will remain for the most part hidden from most people. It is a hard core military tactical level RTS game that requires extreme patience, the application of real life tactics and those used back then, and a lot of thought. I am not here to force the game down peoples throats (GO TRY IT EVEN IF YOU KNOW YOU'LL HATE IT) the game, but it is safe to say it doesn't take an extremely popular game nor a fictional story to make a great story.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            12 Replies
                            • Edited by The Great DanTej: 8/15/2013 7:54:48 AM
                              [spoiler]I didn't read much of that, too much writing, condense and simplify; [i]if you can't explain it simply you don't understand it well enough [/i][/spoiler] I stumbled across this term on a youtube video about narrative in games, it's called [url=https://en.wikipedia.org/wiki/Gesamtkunstwerk]Gesamtkunstwerk[/url], and it's probably why Shadow of the Colossus is my favourite game of all time; everything in that game just fits together, gameplay, narrative, worldbuilding, everything just clicks into place and creates something that can only work as a video game. That's how I think that industry should portray narrative(s). ------------- Now that I think about it, this is probably why I'm enjoying my playthrough of the walking dead so much, I never thought a game could be this engaging with just QTEs, point&click, and good writing.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              7 Replies
                              You are not allowed to view this content.
                              ;
                              preload icon
                              preload icon
                              preload icon