In this interview Joe says that Destiny is going to try and pull good elements from MMOs and RPGs, but leave out any baggage that is also associated with these genres, primarily the things that wouldn't make sense for a shooter.
With this in mind, what is a feature currently found in typical MMOs or RPGs that you think should be left at the baggage reclaim?
Edit: Video doesn't want to cooperate.
[url]http://www.youtube.com/watch?feature=player_embedded&v=mN8f14eMn-I#at=16[/url]
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Having 30+ different skill trees. I'm good with just a few, but that's one of the things that is just a pet peve of mine.
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Over complicated crafting and enhancing systems. You aren't adding depth by making it more complex, you are just making me jump through more loops to get what I want.
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Micro Transactions.