When i was younger i used to play a RPG game called Phantasy Star (Master System - Sega). One thing i remember well is that when we encountered some types of "enemies", we were able to talk to them instead to fight them. You could fight them but sometimes a conversation was a better option - since those enemies were not truly enemies - they were more on the neutral side, really, and sometimes they were stronger than you. I wonder if we will have that kind of option on Destiny. Would you like to have this option, for a certain type of 'enemy', from time to time? This could be implemented based on the approach to them - if you shoot, they shoot back; if you merely get near them, they are open to a talk, and maybe this talk could lead to a quest, a hidden place, a new weapon or armor, a knowledge of some weakness of a common enemy, etc. So what do you think?
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I like the idea, but I don't think it'd fit in well with destiny. I think the enemies will be more - in your face - than being able to talk to them. It's like master chief sitting down to a cup of tea with the arbiter..