When i was younger i used to play a RPG game called Phantasy Star (Master System - Sega). One thing i remember well is that when we encountered some types of "enemies", we were able to talk to them instead to fight them. You could fight them but sometimes a conversation was a better option - since those enemies were not truly enemies - they were more on the neutral side, really, and sometimes they were stronger than you. I wonder if we will have that kind of option on Destiny. Would you like to have this option, for a certain type of 'enemy', from time to time? This could be implemented based on the approach to them - if you shoot, they shoot back; if you merely get near them, they are open to a talk, and maybe this talk could lead to a quest, a hidden place, a new weapon or armor, a knowledge of some weakness of a common enemy, etc. So what do you think?
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No talking, just shooting. But I do think there will be some friendly enemy NPCs.
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I would not be surprised to find neutral NPCs in the Destiny World How would they fit into/their role will be in Destiny is another thing
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The enemy of my enemy is me :D coz their my enemy and im their enemy!
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What day is it today anyway
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I like the idea, but I don't think it'd fit in well with destiny. I think the enemies will be more - in your face - than being able to talk to them. It's like master chief sitting down to a cup of tea with the arbiter..
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I like this idea of choice and they could really make good use of that rpg world element.
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"Out in the Wild... This [i]is [/i]how we talk.
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If it's an enemy, I kill it. Also, the whole "enemy of my enemy is my friend" saying is rubbish. The enemy of your enemy is somebody who most likely hates you both.
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Phantasy Star Online 2 is better.