originally posted in:Super Good Advice
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[b]"Bungie's Brave New World." | [/b] [url=https://www.bungie.net/7_SGA-Master-Archive-Thread/en-us/Groups/Post?id=61330820&groupId=39865#referred-][b]Thread 3 of 7 [/b][/url]
[url=https://www.bungie.net/7_Creating-Destiny39s-Cohesive-World/en/Forum/Post?id=61395385#referred-Destiny]Previously on Super Good Advice,[/url] we wondered how Bungie might ground Destiny's game modes within its universe. But just how engaging will this universe have to be to keep us interested?
Bungie's "[i]Pillars of Destiny[/i]" [url=http://www.youtube.com/watch?v=vUxRTCTr7ic#t=3m25s]in their GDC panel this spring[/url] outlined the struggles they'd face in this transition. How would they shift from sustaining players on an 8 hour Campaign and separate multiplayer, to bringing them all into one living, evolving world? What sorts of mysteries, adventures, enemies, and game modes would need to populate this world to keep it fresh and replayable?
What will Destiny need [i]for you[/i] to quench your thirst for 10 years?
Super Good Advice: [b]Refreshments may cost extra[/b].
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Achievements and being the number one titan in the game..everyone will know me.