Am I the only one who loved headhunter? It was a fantastic team game type and had high intensity action in Reach. Opinions?
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I hated it. All it was was people staying away from the others only to finish off the survivors of a fight and collect all the skulls.
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Didn't like it. All it took to ruin the game was two people working together or some jerk(s) camping at the drop off zone.
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You know... I never tried Head Hunter now that I think about it. I was always a Slayer/CTF kind of guy since I'm more of a competitive gamer. Team Snipers, Team Slayer, Doubles, etc.
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I love any anti-camping game mode, whether it be headhunter in Halo or kill confirmed in COD. Headhunter with shotguns, rocket launchers, and 50 percent gravity? That's good Halo.
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That was fun
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it was really hard for me the first time i tried to play but then it started getting easier.
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It was definitely fun. But sometimes people can win just by being [url=https://www.youtube.com/watch?v=yzodBTguzss]lucky[/url].
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Edited by Tackel Kryze: 10/21/2013 3:25:24 AMThe tides can turn so quickly, making it random. It resembles Regicide kinda of how random it is and causes imbalance. However, headhunter is actually [b][u]FUN[/u][/b]. One of my favorite gametypes.
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> tfw 15 matchmaking skullamanjaros I enjoyed Headhunter.
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I soiled so many pairs of rage panties in that gametype. It was a love-hate relationship.
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Nope, I loved it too, espically in the beta and my 1:19 skullamanjaro game.
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I love head hunter, but I just rage every time I have 10-20 skulls and just lose them all.
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I didn't like it at first because I roll with assault rifle over every other gun but it was fun after a game a swat but sadly it is hard to find in a match now.
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Yeah that game type was fun.
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Very intense gametype. The worst is when you have 10 skulls and die 1 foot from the goal zone. One of my favorite gametypes out there.