This thread is inspired by another: view original post
Above is the original Bungie control scheme from Swift's topic on Warlock Controls:
http://www.bungie.net/7_Warlock-controls/en-us/Forum/Post?id=61173152#referred-Destiny
Here is Greyco's control scheme from the same topic (more COD-esque):
http://i.imgur.com/FqR3euC.jpg
I like Greyco's controls better, because it makes better use of the d-pad, it moves melee to the right stick, thereby leaving L1 and R1 open for magic abilities... which leads to....
[b]TL;DR begins[/b]
My idea:
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It would be amazing to have different R1 and L1 combinations control the magic. With this implementation, you can charge skills for different levels of power:
- press/hold and release R1 = skill 1
- press/hold and release L1 = skill 2
- hold R1, then press L1 = skill 3
- hold L1, then press R1 = skill 4
- press/hold L1 and R1 together = skill 5/elite skill
This allows for five easily accessed skills without the need to pause and select them!
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[b]TL;DR ends[/b]
You might be thinking: with so many skills at different levels of power, how often can we use them?
Answer: Bungie could change the recharge time on the skills depending on the level/stage of power used. Or, they could implement a mana system.
Skills 3 and 4 would require charging one of L1 or R1, before pressing the other. For skills 1 and 2, we could have the quick press of a button cause slightly different effects than its charged counterpart. For instance, a quick solar flare press is like a flash grenade, whereas a charge is like a regular grenade. This could also work with skill 5 (elite), where you quickly press L1 and R1 together, or hold and release them together.. This leads to the idea of holding L1 and R1 together, then releasing either L1 or R1, for skills 6 or 7 respectively. That's 7 quick-to-access skills on two buttons, while leaving your thumbs free for movement!!! This may seem complex at first, but when we're inside Destiny for 10 years, complexity is a good thing. And of course, we will be unlocking these skills as we level up, which will make this system feel natural as it unfolds over time.
What's important is that this system isn't given to Warlocks only. We already know that Hunters and Titans use Space Magic (albeit not in the traditional sense that a Warlock does). For a Titan, these skills can provide knockback, AOE damage around the Titan him/herself, healing, stability, major support and teams buffs, etc. For the Hunter, they can provide a few seconds of stealth, the orange-glowing-weapon-powerup, enemy immobilization, dash/evade/superjump, minor support and team buffs, etc. And back to the Warlock, we have Solar Flare: flash/grenade, Nova Bomb, Coronal Cloud (look it up!), AOE/single target effects against the enemy (all with awesome solar nomenclature), minor support and team buffs, etc.
Personally, I would love to see a deep magic system focused around the L1 and R1 buttons, leaving the thumbs free. Do you want to see a magic system like this? Why or why not? Please let me (and Bungie) know what you think!
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Edited by Floe304: 7/18/2013 5:25:04 AMthinking about this combination (R1 & L1) would give more then 5 combinations it would actually give 7... yes i said 7, lol you have these combinations: Tier 1 - Quick Release (tap button) for both R1 & L1 this makes 2 abilities. Tier 1.5 - Charge System (hold then release of the same button) for both R1 & L1 like crooking a grenade / building up space magic. Tier 2 - Charge & Execute (Hold then execute with alternate button) Charge with R1 and then tap L1 to execute, and vice versa (charge L1 and execute R1). Tier 3 - what i consider "Ultimate Ability" Charge both and either Hold or Release depending on the "Type of ability". a good example of a Tier 3 ability would be like a area dome shield, would be a "Hold" when an explosion type would be a "Release". of course "Hold" would render the player unless but for area dome shields can protect anyone inside of the dome and can buy the player time for other cool downs.