Can we have a bit of diversity in the melee weapons and combat?
I'm not asking for the ability to mimic real life sword play, since it's a near impossibility to condense all of the possible moves down to basic inputs on the controller, especially when you have the ability to block and attack at the same time, but something more diverse than the 2SK melee we had in Halo.
It has been floated around from time to time to have different melee speeds/animation windows/strength of melee based on the size/weight of the weapon. After all, it makes a bit of sense that slapping someone in the side of the head with a LMG would hurt more than pistol whipping them.
Something also nearly lost to the ages of time: Sword Dueling in H3. For those not familiar when encountering another player with a Sword in H3, you have three options: Lunge, melee, or feint. All share a rock paper scissors encounter with each other where lunge beats feint but looses to melee, and melee looses to feint.
Another idea floated around is to really focus on the differences of the weapon. The Hammer has a bit of splash damage to it and a shorter range than the Sword but the difference was never that noticeable unless a side by side comparison was made.
Really though, I'm just hoping the melee has more depth to it than Halo did.
-
Edited by ash: 7/14/2013 8:43:32 AMI'm not really interested in having the weapon melees be realistic. I think the consistency of the 2 melees worked well in Halo and I'd like to see it back for Destiny. Usually people don't switch to weapons just to melee, so I imagine fights would simply come down to who happened to have which class of weapon at any arbitrary time. Rather than who struck first or outmaneuvered their opponent. Also the Sword mechanic you describe is still in Halo (or at least it's in Reach, I can't remember the last time I picked up a Sword in Halo 4). Sword blocking however was a thing, and that was lost to the ages because it was largely unpopular. It started off that the Sword could be blocked by a well-timed melee from any weapon (though you'd still take a little damage). That added quite a bit of depth, the only problem was that people disliked it. It over-complicated the melee combat and has since been removed. I think melees in Halo are at a good place right now. Simple is good. When you're in close quarters, a victor should be decided quickly because fights start to get disorienting at that range, and the two melee system does a good job of wrapping up an encounter. It's the gunplay that should have the most focus IMO.