Can we have a bit of diversity in the melee weapons and combat?
I'm not asking for the ability to mimic real life sword play, since it's a near impossibility to condense all of the possible moves down to basic inputs on the controller, especially when you have the ability to block and attack at the same time, but something more diverse than the 2SK melee we had in Halo.
It has been floated around from time to time to have different melee speeds/animation windows/strength of melee based on the size/weight of the weapon. After all, it makes a bit of sense that slapping someone in the side of the head with a LMG would hurt more than pistol whipping them.
Something also nearly lost to the ages of time: Sword Dueling in H3. For those not familiar when encountering another player with a Sword in H3, you have three options: Lunge, melee, or feint. All share a rock paper scissors encounter with each other where lunge beats feint but looses to melee, and melee looses to feint.
Another idea floated around is to really focus on the differences of the weapon. The Hammer has a bit of splash damage to it and a shorter range than the Sword but the difference was never that noticeable unless a side by side comparison was made.
Really though, I'm just hoping the melee has more depth to it than Halo did.
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For an FPS, there are other ways to handle close range combat. the sword and hammer were great fun but i wouldnt be disappointed with the COD style melee. as basic as it is, it works surprisingly well. in mass effect 3 multiplayer, different classes had different melee weapons, which i really enjoyed. one of the classes had a holographic crossbow instead of a melee weapon.