Can we have a bit of diversity in the melee weapons and combat?
I'm not asking for the ability to mimic real life sword play, since it's a near impossibility to condense all of the possible moves down to basic inputs on the controller, especially when you have the ability to block and attack at the same time, but something more diverse than the 2SK melee we had in Halo.
It has been floated around from time to time to have different melee speeds/animation windows/strength of melee based on the size/weight of the weapon. After all, it makes a bit of sense that slapping someone in the side of the head with a LMG would hurt more than pistol whipping them.
Something also nearly lost to the ages of time: Sword Dueling in H3. For those not familiar when encountering another player with a Sword in H3, you have three options: Lunge, melee, or feint. All share a rock paper scissors encounter with each other where lunge beats feint but looses to melee, and melee looses to feint.
Another idea floated around is to really focus on the differences of the weapon. The Hammer has a bit of splash damage to it and a shorter range than the Sword but the difference was never that noticeable unless a side by side comparison was made.
Really though, I'm just hoping the melee has more depth to it than Halo did.
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It really depends on the kill times of Destiny. While I imagine they will be wildly divergent depending on weapons / armor stats, if it's anything in the ballpark of Halo, there's just not enough wiggle room. A three shot kill melee would go unused aside from the final strike, two shot kills are standard, and a one shot kill would be a tad silly on anything that isn't a dedicated melee weapon. A more interesting discussion would be on how the melee system in Destiny works. Would it be closer to Halo 2, 3, or Reach with regards to resolving ties? I know since "whoever had the higher health" survived beatdowns in H3, the damage bonus on Brute and Oversized Weapon Melees was very relevant.