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Destiny

Discuss all things Destiny.
Edited by Crawley: 7/12/2013 7:53:46 PM
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Why Bungie should change how they restrict Public Event numbers!

A lot of people are asking how many people will be able to play together in a Public Event. Bungie has been diplomatic but essentially silent, saying things like[quote]enough to make it fun but not so many that you become irrelevant[/quote]and[quote]we're still playing with the numbers to see what feels right[/quote]Fair, Bungie. But what I really want to know is: [b]why are you trying to come up with one, hard and fast number??[/b] You come up with one number, and you have suddenly restricted yourself way more than you should! You now have to design these events (and I'm assuming that there will be a very large collection of independent events) around, let's say, 8-12 people. You can't really send a 600-strong Hive swarm against 12 people. But you could against 35 people, and with so many enemies, no one would be irrelevant, everyone would feel the intensity of the fight. What I think makes sense, what should be done, is you (Bungie) should be able to create [i]ANY[/i] Public Event that you want to, and then come up with a maximum number of people for [i]that[/i] Event. Why not have some smaller, maybe close quarters, Public Events for 6 to 9 people, like stealthy Vex splinter cell-type agents infiltrating the sewers below the Wall. Then, simultaneously, you could have a Cabal horde of 70 troops and 5 tanks flanking a human outpost on Mars and allow up to 20 people to join that Event. And anything in between. I should also mention that I keep saying "people" instead of "fireteams" because I think that four fireteams of two and a lone wolf should be able to join a fight that you might be temped to restrict to three fireteams under the assumption that they would be full (in this example, a fight designed for 9 people may end up only having 5 if the fireteams aren't full). The end result of all of this is complete flexibility. You (Bungie) would be able to create a much larger variety of Public Events, limited only by your imaginations and what would be fun, rather than having to tailor Events to the same specific number of people every time. Huge Public Events, tiny Public Events, and a whole lot of everything in between. Moreover, you can then fill Public Event with as many people as they were designed for, instead of guessing how many people may or may not be in the average fireteam for this area or Event. While I don't know how the game is being built, obviously, I believe that this method would work because, as of right now, I'm under the influence that in the Tower at least (maybe the rest of the City or Wall, too?) you'll be able to see and interact with many more people all at once than what you might find at random out in the world or in a Public Event. So, theoretically, the code/technology is already there in some form. So that is why I implore you to [i]not[/i] decide on a single maximum number of fireteams for every Public Event, but rather to have a maximum number of [i]players[/i] that can vary wildly from Event to Event.

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  • The reason that they have to put a cap in place is so that they can actually balance the damned thing.

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  • Bump this is cool

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  • Edited by Pheint3d: 7/14/2013 6:00:01 AM
    It perhaps might be something like this...from what I've read so far.. public events are restricted to public areas public area size will depict public event scale public event scale will depict public event maximum player slots. fireteams/lone wolfs nearing public event and already in public event will depict enemy count and enemy "respawn" count to accommodate newly joined fireteams/lonewolfs into the public event...(no one wants to enter a public event right when it ends right?) players in incomplete fireteams will be accommodated by lone wolfs entering public events. If so they choose to leave, they leave but I sense that in a scenario with 12 players in it, enemy count will increase and prolong the event if new fireteams or lone wolfs enter public event. To what extent, I don't know. The games all about being seamless. everyone has a private story arc. You can have a fireteam in your story. When you enter a public event, you are directed to it. If the public event is full, I'm quite sure you may be redirected to an event (that is actually the same event) that is not full. There are no lobbies, or join room in the game....but there will be separate areas that are in fact the same area of the world to accommodate the mass amounts of people that will be playing the game. You won't see an event that is so awesome...that everyone is trying to get into that 1 "area". You will see a awesome event that is open for everyone in separate but same "areas". It's word play. Similar to being directed or redirected to a specific server because the server you're on has it's public event player count full. What sucks about this is that if another fire team that you sometimes play with is in a full event...I don't see you being able to join them. That's what I "think" is being described in interviews I've read.

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  • It might have something to do with the fact that Destiny supports PS3, PS4, X Box 360, and X Box One, and even with dedicated servers in play now they are having to find what number provides the best experience for everyone with four different kinds of hardware with varying hardware from two different companies all in play.

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    4 Replies
    • I completely agree that Bungie would be restricting itself if they made a solid # for public events. They should (along with public event size) change the amount of enemies you face.... Drastically.

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    • [i] 600-strong Hive swarm against 12 people.[/i] bring it on.

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      • you assume that all events are the same size... the "number" is a range of people, not a specfic maximum. I'd say there'd be at most 6-8 fireteams, and that'd be one huge battle. There were I think 4 teams in the E3 demo, and that was one big fight against the walker. Don't expect to see 30-40 people at once unless it is [i]the[/i] big event.

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      • [quote]You can't really send a 600-strong Hive swarm against 12 people. [/quote] Yes they can, and I'd win too.

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        • safe to say they will have events that will differ in the amount to clear them. Thats a common thing for an mmo

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        • I like your thoughts and idea on this topic. It keeps bungie more involve with the community. it will also allow more custom style public events that they could include in game updates. song as both ps 4 and xbone will have a processing speeds downloads and up days should Realistically not take as long. regardless of time though it will make the game better. I understand a server can only handle so much and at the same time this should be accessible to line Wolfs to. I have 5 kids and gf can't get online often so when I go into an event out of a fire team I may need help. I also am curiouser how you guys at bungie will make these events. Like if I'm in a location around and no one joins the event can I defeat this monsterous enemy by myself or will it whoopee the floor with me?. It would be silly to think that there will not be instantses where im fig h tinga large enemy or horde on my own. This is just food for thought. What do ya think?

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        • I like the idea and kinda hope that they had this in mind to begin with.

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        • It's got my vote; dynamic public events with different amounts of players required, to me, sounds like the best way to go.

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        • I hope that they adjust the number of players for an event according to the type of engagement, too. I think they'll have a maximum number for public events - like, say, 16 - and then they'll play around with numbers for each one; but the biggest ones will only go as high as 16, and no higher. So, they're working within those 1-16 boundary. Something I was just thinking; I wonder what happens when a public event has reached its max number of participants. What will happen to those that were alerted to it, and was making their way to the area, if no more can take part?

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        • This, to me, sounds like how I would expect them to be doing it. Varied public events of various sizes.

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        • In those quotes, did they ever say that they had one solid number for every single public event? No. For all you know, they could already be doing exactly what you are suggesting.

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          • I like your ideas, let's hope bungie takes ideas like this into account while they develop public events.

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          • You have some interesting ideas but don't forget that Destiny is being designed to play on both the 360 and PS3 as well as the new consoles so I don't think they'd be able to have massive battles. Maybe for Destiny 2?

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            • I agree that it would be ideal to have different player limits for different events. I don't think what Bungie said [i]necessarily[/i] implies that there is a strict limit that is the same for every event. It was a bit vague, although feedback is definitely important. Obviously there will have to be a hard limit at some point, simply to ensure a smooth experience. As far as the "Cloud" argument, call me a pessimist, but I don't see it as being as huge a game-changer as most people seem to believe. I definitely believe it has POTENTIAL down the road, but the problem is internet speeds/bandwidth limits. Developing countries are pretty much out of luck. Most first world countries have pretty good internet speeds (but the biggest market, the US, has relatively slow internet) But bandwidth limits vary quite a bit. From what I've heard, the United States generally has quite high bandwidth limits. I live in Canada though, and bandwidth limits are usually quite low. I don't expect stuff like "Onlive" being done on consoles, as that would be unreasonable for anyone without extremely high bandwidth and download speeds, but even using the cloud for graphic processing...it can only do so much. Global internet infrastructure is the issue, and I don't see companies excluding half of their audience to achieve these things. I mean look at Titanfall. That game is built with the cloud in mind, and the cloud is mostly being used for back-end networking stuff. Finally, I just don't see Bungie making a radically different experience on Xbox One vs PS4. Lowest common denominator, which in the case of cloud computing, will probably be the PS4. Just my 2 cents.

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              • I'm sure Bungie has a perspective on what amount of players would be relevant per each event. But what I assume that they meant with limiting each event to a restricted number is to keep public events from just pouring players into one and making the game stale. They most likely want to keep variation amongst what events are being played. Thus promoting players to seek other events and continue playing. Or they may be referring to how they will have their hoppers determine whether or not an event should splice the players into separate groups performing the same event. Again, just to keep things variable and available.

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              • How about we stop relying on them to make restrictions and play with the correct amount of people ourselves then the more people you have the smaller the loot.

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              • More player customization this builds. Play with the number that fit your current style.

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              • Bungies already done enough worlds, guns, and customization. Even more so why don't you shut up and let the Bungie take care of this. They are not God's they are mortals capable of only so much.

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              • That would be too wild, from what i've seen the PEs are things that a group of 7-12 people can handle on there on, there's no need to make it a maximum of 20 and I highly doubt that we are going to have to fight 70 Cabal

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              • While I sympathize with your plight, what you are asking for this late in development and given the specs of the next-gen consoles it would be very hard for Bungie to do something like this. What about current gen consoles, there is no way they could do what you ask. Bungie is giving so much to us and you just keep demanding when you havn't even sampled what it's like to play Destiny.

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              • I would like to see Bungie open it up and allow for giant fireteams fighting giant numbers of enemies, but seeing as this game is shipping on 360 and PS3 I don't this being feasible. I think 21 people total per event should be way more then enough. If you need more then 21 people to kill something than that something is OP or you need to get better.

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              • [quote]600-strong Hive swarm[/quote] If those are all HD models, in a dynamic environment, I am not sure if the next gens could handle that. The xbox One doesn't have much muscle. (not ripping xbox, just saying 8 gb of ram is the minimum for a lot of PC gamers, and the graphics processing is efficient, but also underpowered)

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