A big part of open world games is the economy in them, while I think we can all agree that Pay2Win is a bad feature, what about spending in-game currency on player acquired items. Such as an auction house, or maybe you can rent out a shop space with in-game currency so there is not always a guarantee that you will make a profit, forcing players to be more reasonable with their prices.
Some people would prefer an AI run economy or no buying of items at all, but I think it's a needed feature. Agree or disagree?
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Nah. Players would monopolize